What to do with Clerics in a world with no undead?

Tonguez

A suffusion of yellow
Okay so the setting has few corporeal undead (it does have ghosts) but no skeletons, zombis, vampires or Liches etc (ps it might still have Ghouls)

Anyway this kind of makes the Clerics Turn Undead ability pointless - so what would you do to replace it? Currently I allow Clerics to have 'Second Sight' - the ability to see Spirits (and my setting has many spirits in it) but is thus enough of a compensastion?
 

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Tonguez said:
Okay so the setting has few corporeal undead (it does have ghosts) but no skeletons, zombis, vampires or Liches etc (ps it might still have Ghouls)

Anyway this kind of makes the Clerics Turn Undead ability pointless

Aw, the poor things.

- so what would you do to replace it?

Let them take the divine feats from DotF.
 

Tonguez said:
Okay so the setting has few corporeal undead (it does have ghosts) but no skeletons, zombis, vampires or Liches etc (ps it might still have Ghouls)

Anyway this kind of makes the Clerics Turn Undead ability pointless - so what would you do to replace it? Currently I allow Clerics to have 'Second Sight' - the ability to see Spirits (and my setting has many spirits in it) but is thus enough of a compensastion?

Certainly. I'd trade in mass destruction for information (and rp-opportunity) any day.

Also, the cleric has abilities to spare and losing turn undead because of the campaign setting is no worse than having a ranger with the wrong favored enemy.

It looks like an interesting setting. Keep it up!
 

Place to Look

THe Kingdoms of Kalamar Players Guide has some new ways to chanel both positive and negative energy based upon dieties and their domains.

Say - like a diety of travels cleric might be able to locate food and water or suitable shelter and intuit direction the same number of times as he'she could turn undead. Or the abiltiy to ignore the negative effects of terrain (snow, mud, desert, jungle etc., for a number of creatures up to the clerics level a number of times equal to the turn undead thing.

A diety of war and destruction might be able to chanel negative energy into the Persuit of Terror where he can frighten a number of creatures equal to his cleric level into being shaken for a few round (one could use the turning tables to see who could be shaken instead of turned.

Just a couple of thoughts, the Kalamar Player's guide has 3 pages of options.

Cheers.
 


Find some way to focus the cleric's divine energy against infidels and foes of the faith. While a direct translation of the turn undead ability may be a bit much and kinda wierd "The deacon of Umshmunsh spontaneously combusts when you flash your holy symbol!", there might be something you can figure out.
 

I LIKE the KoK suggestion...that's really cool...*yoink*

I'd probably let them take the channeling feats from DotF...some other way to use that power.
 

It's a good occasion for the DM to come up with alternative uses of channeling positive/negative energy, as mentioned in the DotF, IIRC.

few ideas:

- the easy: use Divine feats

- the hopeless: put the lowest stat in Charisma, save a better stat for something else and forget about turn undead

- the wicked: change turn undead with something similar to Bardic Music, which improves with Kno(Religion) or Perform indeed, a holy chant with the same effects as Bardic Music, except maybe the times/day
 

Turning

Clerics of the Plant Domain can already turn Plants... Maybe those of the Animal Domain could turn Animals, those of the Elemental Domains could turn Elementals of the appropriate type (or rebuke and bolster those of their own), those of the War Domain could turn the NPCs Warrior Class, etc.?
 

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