D&D General What tone do you prefer for D&D?

What Tone Do You Prefer For D&D

  • Really Grimdark

    Votes: 2 1.4%
  • Gritty Realism

    Votes: 26 18.7%
  • Heroic Adventure

    Votes: 91 65.5%
  • Paragons of Virtue

    Votes: 2 1.4%
  • Silly and/or Cutesy

    Votes: 1 0.7%
  • Other

    Votes: 17 12.2%


log in or register to remove this ad

Reynard

Legend
Supporter
D&D spell casting can be overwhelming with raise the dead and the like
I don't know, there is something deliciously cruel about raise dead in a grimdark game. Death comes often and swiftly and horribly. Sure, you get raised. All that means is there is never an end. You get to die over and over, and you carry with you the psychic scars of death after death.
 


I find that I really have to work to moderate my tone, to keep it from getting too grimdark. Otherwise, I'll have tons of gruesome undead, vicious descriptions in combat, and threats everywhere. Knowing this, I always try to put in elements of levity and lightness to my game. So that when they find themselves in a land of the dead, they'll encounter a hag that really just wants them to eat right and take care of themselves, or a strangely intelligent zombie that doesn't like eating the flesh of the living.
 

Shiroiken

Legend
I split the difference between heroic (?) adventure and gritty realism. The players are free to be good/evil/lawful/chaotic, so long as they can work together I can create a campaign around it. Most of my campaigns are typical adventuring, usually with an overarching plot the players don't realize until much later. I prefer to have a level of "realism" in my games, however, but that realism doesn't have to be based on our reality, just be internally consistent (for example, astrology is divination, the sun revolves around the world, alchemy is a form of magic, etc.).
 


Reynard

Legend
Supporter
4e had disease removal be dangerous as hell somebody want to do dark there are tools but I really think you have to pick through D&Ds spells to the point of no return.
I'm just talking about role-playing. Dying over and over again is going to mess you up, especially if you a playing a grimdark game where everything else is messed up to begin with.
 



Garthanos

Arcadian Knight
There are worst dates than death.

You can have a grimdark game from level 1 to 20. You can have a paragon game from level 1 to level 20. And everything between.
I mentioned Cu Chulainne could go from 5 to finale while being very grim but I just think the game has heavy handed magic even at fairly low levels which interferes D&D magic != Classic Fiction or Myth or Legend it is its own thing really flashy and over coming death itself at low levelsreally isnt very grim sorry.
 

Voidrunner's Codex

Remove ads

Top