What tone do you prefer for D&D?

What Tone Do You Prefer For D&D

  • Really Grimdark

    Votes: 2 1.4%
  • Gritty Realism

    Votes: 26 18.7%
  • Heroic Adventure

    Votes: 91 65.5%
  • Paragons of Virtue

    Votes: 2 1.4%
  • Silly and/or Cutesy

    Votes: 1 0.7%
  • Other

    Votes: 17 12.2%

  • Total voters
    139

doctorbadwolf

Heretic of The Seventh Circle
The one thing I don't ever want to see again is the PCs going into business and commerce.

This happened to me once, where a rich and successful party decided to go into business. They left a few PCs behind to run it full-time (which worked out as a great place to park some characters of players who left the game around then) while the main group kept adventuring, which was fine for a while.

Problem was, before long every time they got back to town they wanted fairly in-depth updates on how their business - which later became multiple and many businesses - were doing, and what the PC investors had coming to them as dividends, and what businesses needed help, and where they could expand next.....

Never again. :)
That sounds awesome
 
See, that I'd be more okay with. The pre-shakedown to me feels like the player is just trying to hold the adventure hostage for more of a reward. These days I'm tempted to just tell them "okay, the questgiver says "nevermind, I shall seek more noble aid""

That said, I'd only shake down the quest-giver once we'd got back from the quest, for two reasons: one, we'll be better at what we do by then and thus more likely to succeed; and two, pulling the shake-down before we leave wipes out any potential reward we might have otherwise got.

Greed says do the quest, take the reward, and then shake him down. :)
 
Problem was, before long every time they got back to town they wanted fairly in-depth updates on how their business - which later became multiple and many businesses - were doing, and what the PC investors had coming to them as dividends, and what businesses needed help, and where they could expand next.....
And now we know what happens when "gritty realism" meets Papers & Paychecks.
 
I'm not really sure how to describe my games. My world is bright, full of color, but ironic to the core. The majority of humanity isn't worth saving. Almost everyone in my world (except maybe the PCs) is a selfish dick. Every religion is fake and only creates societal problems. Someone can try to be a hero. Some even succeed, but that doesn't change their little piece of the world.
 

Doc_Klueless

Doors and Corners
I had to go back and change my vote from Heroic to Other: Beer and Pretzel. I like Heroic games. I dislike serious heroic games if that makes sense.

I like the tone of game to be more Firefly-ish: We're Big Damn Heroes, but we ain't gonna take it seriously. We're gonna have FUN being BDH.
 

3catcircus

Adventurer
I love "pink-eye" campaigns where everything can potentially kill you. 0-level commoner can easily kill their 20th level king by accidentally serving him the wrong mushrooms in the stew.

Those undercooked pork tacos your 5th level wizard bought from the street vendor? Surely they're safe to eat...

That slash across the thigh your 10th level warrior got during the fight with the goblins? Just a flesh wound turns into gas gangrene if you're not so lucky. Even if you're lucky, plan on bed rest for the next week if you have any hope of keeping the leg.
 

Xeviat

Adventurer
I like when the adventure and setting are serious, when the rules strike a balance between believable and heroic, and when the comedy comes from the players.
 

Mister-Kent

Explorer
I find Farscape/toned-down Guardians of the Galaxy is my default playstyle -- not afraid of slapstick but there will also be some ugly death guaranteed. A slightly more Robin Hood version of Murderhobo.
 

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