TwinPeaksGuy
Explorer
Money is always great, but some things money can't buy (usually magic) and some things are specifically required for magic to happen.
more scrolls? Potions of healing? Treasure that is specified in the spell descriptions as a component consumed in a spell? (I've usually seen such things just handwaved with an admonition to deduct the gold and be done with it, which is understandable but a little disappointing.)
I myself am a fan of very colorful and flavorful items, that might for the most part be a +0. Things like a shield covered in a dragon scale (from season one, I think), not all that different from a regular shield. It might be fun for it to have one or more minor properties (you could maybe soup up that shield by making its bearer immune to the exhaustion effects of cold), or even one of the DMG quirks. Still a +0 to AC, Hit, or Damage, but just enough to qualify as a magic item without making the +1 item too much to also hand out in that session. I'd be really jazzed to see a lot more such items, but maybe that's just me.
more scrolls? Potions of healing? Treasure that is specified in the spell descriptions as a component consumed in a spell? (I've usually seen such things just handwaved with an admonition to deduct the gold and be done with it, which is understandable but a little disappointing.)
I myself am a fan of very colorful and flavorful items, that might for the most part be a +0. Things like a shield covered in a dragon scale (from season one, I think), not all that different from a regular shield. It might be fun for it to have one or more minor properties (you could maybe soup up that shield by making its bearer immune to the exhaustion effects of cold), or even one of the DMG quirks. Still a +0 to AC, Hit, or Damage, but just enough to qualify as a magic item without making the +1 item too much to also hand out in that session. I'd be really jazzed to see a lot more such items, but maybe that's just me.
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