What two domains would your cleric pick?

Choose two domains for your cleric. (Your favourite domains)

  • Air

    Votes: 6 2.0%
  • Animal

    Votes: 7 2.3%
  • Chaos

    Votes: 5 1.7%
  • Death

    Votes: 24 7.9%
  • Destruction

    Votes: 27 8.9%
  • Earth

    Votes: 8 2.6%
  • Evil

    Votes: 4 1.3%
  • Fire

    Votes: 15 5.0%
  • Good

    Votes: 19 6.3%
  • Healing

    Votes: 54 17.9%
  • Knowledge

    Votes: 23 7.6%
  • Law

    Votes: 5 1.7%
  • Luck

    Votes: 52 17.2%
  • Magic

    Votes: 37 12.3%
  • Plant

    Votes: 5 1.7%
  • Protection

    Votes: 29 9.6%
  • Strength

    Votes: 42 13.9%
  • Sun

    Votes: 49 16.2%
  • Travel

    Votes: 92 30.5%
  • Trickery

    Votes: 34 11.3%
  • War

    Votes: 65 21.5%
  • Water

    Votes: 6 2.0%
  • Other (Complete series)

    Votes: 10 3.3%
  • Other (Eberron)

    Votes: 6 2.0%
  • Other (Forgotten Realms)

    Votes: 27 8.9%
  • Other (Wizards book not listed above)

    Votes: 8 2.6%
  • Other (Other)

    Votes: 9 3.0%
  • Do not play clerics at all.

    Votes: 5 1.7%


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well though i do enjoy creating elemental priests from an RP pov if someone were to say "hey im running a campaing and i want you to be a cleric, pick any two domains" I'd have to say War and Magic. War because with the free feats (take MWP [Great Sword]) you are easily as powerful as a paladin, and Magic because its the most powerful domain out there (yes, my priest will take out his wand of fireball).
 

I voted Destruction and Travel. Luck pulls in a close third favorite.

I actually enjoys having some fun with Fire sometimes just to have a cleric tossing out burning hands.


Regards,
Eric Anondson
 


Elf and War. This past New Years weekend I was given a DMs furlow and played a gestalt character. I wanted to be the pinacle of Elf-Y-ness.

Cleric/Ranger Gestalt point blank shot and weapon focus longsword for free, 2 weapon combat focus from Ranger, and Rapid shot as first level feat. I felt very Legolas like ala the movies, especially using buff spells.
 




Luck, for the ass-saving granted power, and Magic, for the good spells and possibility of using arcane scrolls and wands.

I don't get the overwhelming support for Healing. The granted power is so-so, giving a +1 point of healing in most cases, and the spell list is useless until mid-high levels. What am I missing?
 

i've seen a number of clerics take War and Sun


also in campaigns where the DM doesn't care about adding broken mechanics..

celerity and renewal are high on the list.
 

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