What type of product would you most like to see from Wizards of the Coast?

What type of D&D product would you most like to see from WotC?

  • Another monster compedium (MMIII anyone?)

    Votes: 39 15.8%
  • More adventures (yes, I know, a pipe dream)

    Votes: 59 23.9%
  • A dungeon building/designing guide

    Votes: 54 21.9%
  • A World-builder guide (a la TSR's World Builder)

    Votes: 82 33.2%
  • A sourcebook for playing in another culture (Greece, Egypt, Arabia, etc)

    Votes: 57 23.1%
  • Another campaign setting

    Votes: 36 14.6%
  • A city sourcebook (something like Freeport)

    Votes: 55 22.3%
  • A line of Race splattbooks for Dwarves, Elves, etc.

    Votes: 32 13.0%
  • Monster sourcebooks like the upcoming Draconomicon

    Votes: 29 11.7%
  • Location Books (like NG's Book of Taverns)

    Votes: 29 11.7%
  • A 3e Tome of Magic

    Votes: 67 27.1%
  • An arcane sourcebook(s) devoted to fleshing out each school of magic

    Votes: 46 18.6%
  • An NPC book

    Votes: 11 4.5%
  • A tome of prestige classes

    Votes: 30 12.1%
  • A book of varient rules (like Unearthed Arcana)

    Votes: 87 35.2%
  • A mass-combat rulebook

    Votes: 99 40.1%
  • A fantasy Rulebook for running dominions

    Votes: 69 27.9%
  • Compendium of Magic Items

    Votes: 32 13.0%
  • other (what?)

    Votes: 17 6.9%
  • Nothing, WotC have made everthing I want

    Votes: 11 4.5%


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What Eric and Kweezil said. A sourcebook for running nations and adjudicating mass combat would be a must-have IMC. Basically, I'd like to see a book that deals with the political and societal issues involved in high level play; things that the ELH completely ignored.
 



Kweezil said:
A book about running a stronghold and dominion, because that added so much to a game in OD&D (continuity, NPC interaction, a ready supply of plot-hooks, and it let the players make something, their own corner of the campaign world). And of course, mass combat. I want armies! :)

Check out "A Magical Medieval Society: Western Europe" for all of this except mass combat rules.
 

If I can't get more adventures, then more settings would be good. For example, Ghostwalk has my interest piqued. Not only do I get a new game setting, but a set of rules that relate directly to that campaign! To me, this is the best way to introduce new races, monsters, prestige classes, etc. It also gives a great balance of rules and flavor. IMO, monster books and splatbooks have been done to death. I go into an instant MEGO state whenever I look through a book filled with tons of new prestige classes or monsters. It's information overload....and then on top of that, I'm supposed to figure out if these things are unbalanced?! No thanks...give me something new...something that shows some creativity and not just a good grasp of game mechanics.
 

More adventures, and a super-accelerated production schedule of Star Wars d20 material.

Other than that, WotC has published almost everything DnD I could want, and what they haven't, d20 publishers have picked up the slack pretty darn well.

I think I wanna try Kalamar, with all the Bad Axe Games concepts like ley lines, runes and whatnot thrown in.
 

There is talk about people wanting a hard cover "all in one splatbook" with everything, but not sure if WOTC would/ could do it. If it was good quaility and was 50.00 or under, I'd pick it up.
 

What Eric and Kweezil said. A sourcebook for running nations and adjudicating mass combat would be a must-have IMC. Basically, I'd like to see a book that deals with the political and societal issues involved in high level play; things that the ELH completely ignored.
I'll fourth that.

If I recall correctly, someone on these boards stated that WotC's marketing research indicates that interest in such stuff doesn't fit the profile of a typical DM, who they reckon would be more interested in something like the Draconomicon. So, either we're all atypical DMs, or WotC doesn't know DMs as well as it thinks it does...
 
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