What type of product would you most like to see from Wizards of the Coast?

What type of D&D product would you most like to see from WotC?

  • Another monster compedium (MMIII anyone?)

    Votes: 39 15.8%
  • More adventures (yes, I know, a pipe dream)

    Votes: 59 23.9%
  • A dungeon building/designing guide

    Votes: 54 21.9%
  • A World-builder guide (a la TSR's World Builder)

    Votes: 82 33.2%
  • A sourcebook for playing in another culture (Greece, Egypt, Arabia, etc)

    Votes: 57 23.1%
  • Another campaign setting

    Votes: 36 14.6%
  • A city sourcebook (something like Freeport)

    Votes: 55 22.3%
  • A line of Race splattbooks for Dwarves, Elves, etc.

    Votes: 32 13.0%
  • Monster sourcebooks like the upcoming Draconomicon

    Votes: 29 11.7%
  • Location Books (like NG's Book of Taverns)

    Votes: 29 11.7%
  • A 3e Tome of Magic

    Votes: 67 27.1%
  • An arcane sourcebook(s) devoted to fleshing out each school of magic

    Votes: 46 18.6%
  • An NPC book

    Votes: 11 4.5%
  • A tome of prestige classes

    Votes: 30 12.1%
  • A book of varient rules (like Unearthed Arcana)

    Votes: 87 35.2%
  • A mass-combat rulebook

    Votes: 99 40.1%
  • A fantasy Rulebook for running dominions

    Votes: 69 27.9%
  • Compendium of Magic Items

    Votes: 32 13.0%
  • other (what?)

    Votes: 17 6.9%
  • Nothing, WotC have made everthing I want

    Votes: 11 4.5%

I'd like a 3E... 3.5E reprint of previously released Greyhawk material-
World of Greyhawk
The City of Greyhawk
From the Ashes
Greyhawk Wars

It would be nice, though I imagine that request will have f-all and no chance of even being thought about. :(
 

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I would love a Tome that includes ALL spells made up to this point. I mean they would be in one book. Spells from PHB, splatbooks, FRCS setting books (These would have (FR)-mark after the name), Savage species etc. All 'official' spells by Wotc from all settings in one book. All checked for 3.5 edition rules.
I'm not sure if I would want Dragon or Web enchantment spells in this book though. I don't know if they are considered official or not. At least the Dragon mag spells.


Second book I would love would be a Tome with ALL published official Wotc prestige classes from all supplements and also including FR PrCs (these would be in their own section or something). All the splatbook prcs and such would have been checked for 3,5 and all the stupidities and errors would have been fixed. Again, I think it would be ok to not include Dragon mag PrCs, or at least they should be checked for balance.
 

The Planescape and Dark Sun campaign settings.

Monster source/splatbooks, like the Illithiad, or Thri-Kreen of Athas, which combine the monster sourcebook information with rules for playing them, Savage Species style.

Racial splats. Hopefully not combining Gnomes and Halflings into one book-- if you're going to convince me to play one, stuffing both races into one book isn't the way to do it.
 


The most popular choice is mass combat?

I am surprised.

This is D&D right? A character based game and mass combat is thousands of troops fighting each other. And there are hundreds of published rules for mass combat. I guess people want to play something different, it just makes me think that D&D space combat will be asked for next!


GamerMan12
 
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GamerMan12 said:
The most popular choice is mass combat?

I am surprised.

Believe it or not, I'm not, and here's my reason.

Despite the fact that about a half-dozen companies have produced d20 mass-combat guidelines or rules, with at least one more on the way (Malhavoc's Cry Havoc), The fact is that D&D has not had an official mass combat system since about 1985 or so (Battlesystem). Mass battles are a major component of most fantasy worlds, particularly D&D - think about it: Tolkien had depictions of massive combats, Dragonlance was originally based on the War of the Lance, One of the most popular Forgotten Realms movel series had the War of Mithril Hall against the Drow, and Dark Sun even had a Module devoted to mass battle (The Road to Urik, I believe, where the gladiator Rikus took an army against another city-state.)

So it is a major fantasy component that people like to play out, but many DM's have the "WotC" blinders on: They won't use it unless it's from WotC, and if WotC doesn't even have an option in that category, most D&D gamers will not either see it, or know that it exists.

Also, there is the issue that WotC tends to be a little more conservative with their rules sets than many d20 Publishers, who are usually a little more cutting edge. Many gamers like having a base line to compare other d20 product to, and in the case of d20 Mass combat, there is no base line.

rounser said:
So, either we're all atypical DMs, or WotC doesn't know DMs as well as it thinks it does...

I think it's more like, "We're all atypical DM's." Of the 10,000 potential people that frequent this board, we are a sliver of the quarter-million or more who play D&D monthly. So while we as a community are significant, I just don't believe that most DM's put as much attention into their hobby as we do.

Most people who DM are average Joes and Josephines, who between doing their schoolwork, taking care of business, and supportint their kids, take a few hours biweekly or monthly, take out a module or a Dungeon Magazine, and throw their players against the giants or against threat #317, they fight, they talk, they have fun a few hours, and then go home. They are not as insane as I am, combing the 'net for web sites, knowing what products are coming out six months in advance, and looking for tips on how to spice up next week's adventure.

So, the funny part is, most of the TSR ideas of the 1980's and early 1990's are great to recycle for most gaming groups to use. They try to strike a balance of "flavor and crunch," but flavor matters more to those who are more involved in the hobby.

That's my two cents.
 
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My votes:
1) rules for running dominions
2) mass combat
3) more adventures
4) Other: more FR regional sourcebooks (of areas that have *not* been covered to death - eg. no Calimshan!)

Since none of the above are ever likely to come from WotC in the forseeable future, I'm quite happy to give d20 companies my gaming dollars.

As another poster noted above, it looks like "Fields of Blood" will cover the rules for running dominions and mass combat, so they're getting my $$. And NG gives me great adventures.
 

For those who want adventures, Dungeon magazine has gone monthly... ;) The quality varies, I realize, but some of the stuff in there is great. I use it a lot.

-The Gneech :cool:
 

I voted: Variant Rules, Arcane School Sourcebook, 3e Tome of Magic, Mass Combat, Race Books, and Monster Sourcebooks.
However I probably should have also said new campaign settings(always good, and I would like to see Planescape done 3e), and sourcebooks for (heavily DnD ized) other cultures.
Mass combat rules would be nice for major wars etc. The Variant Rules thing would be really great, adding more options to the base is always good(is it just a rumour that they are doing a 3e Unearthed Arcana?). The whole wizards schools thing has always been underdone plus it would add to magic as a whole. Same with a 3e Tome of Magic...theres lots of books with lots of spells but they have yet to do a "core" sourcebook devoted to magic and spells. Expanding the races is always good...racial feats, subraces fleshed out. And the same for the important and iconic monsters. I'd love to see a Displacer Beasticon :::-)
 

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