What type of product would you most like to see from Wizards of the Coast?

What type of D&D product would you most like to see from WotC?

  • Another monster compedium (MMIII anyone?)

    Votes: 39 15.8%
  • More adventures (yes, I know, a pipe dream)

    Votes: 59 23.9%
  • A dungeon building/designing guide

    Votes: 54 21.9%
  • A World-builder guide (a la TSR's World Builder)

    Votes: 82 33.2%
  • A sourcebook for playing in another culture (Greece, Egypt, Arabia, etc)

    Votes: 57 23.1%
  • Another campaign setting

    Votes: 36 14.6%
  • A city sourcebook (something like Freeport)

    Votes: 55 22.3%
  • A line of Race splattbooks for Dwarves, Elves, etc.

    Votes: 32 13.0%
  • Monster sourcebooks like the upcoming Draconomicon

    Votes: 29 11.7%
  • Location Books (like NG's Book of Taverns)

    Votes: 29 11.7%
  • A 3e Tome of Magic

    Votes: 67 27.1%
  • An arcane sourcebook(s) devoted to fleshing out each school of magic

    Votes: 46 18.6%
  • An NPC book

    Votes: 11 4.5%
  • A tome of prestige classes

    Votes: 30 12.1%
  • A book of varient rules (like Unearthed Arcana)

    Votes: 87 35.2%
  • A mass-combat rulebook

    Votes: 99 40.1%
  • A fantasy Rulebook for running dominions

    Votes: 69 27.9%
  • Compendium of Magic Items

    Votes: 32 13.0%
  • other (what?)

    Votes: 17 6.9%
  • Nothing, WotC have made everthing I want

    Votes: 11 4.5%

Fields O' Blood...

...mussst have it... oh, yesss... it will all be ok... campaign worldss will be complete... and make ssensse... oh, yesss... musssst HAVE it...

It is supposed to include realm building, mass combat, and running a campaign where the PCs can be rulers like in OD&D with all the worrying that goes with it. It seems most of the posts have asked about the issues that are supposedly covered throughly in this source book.
 
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kreynolds said:
I voted "other" for more locational books in the FRCS (like Silver Marches and Unapproachable East).

You might want to tright Forbidden Kingdoms or Iron Kingdoms settings. Although Forbidden Kingdoms is more Pulp than steampunk, it can be suited for that kind of style.

Forbidden Kingdoms has a preview at Otherworld Creations and Iron Kingdoms has its own website of the same name.
 

I want a book of magic items, feats related to enhancing item creation, rules for the use of special components in item creation and expanded rules for creating and setting up magical labs and the like.

Call it the Artificer's Handbook...or whatever. I think it would be nice.

Cedric
 

Something that explains how to run more problem-solving based games would be nice.

Maybe something that allows D&D to be a learning tool for kids and adults. It could focus on History, Math, Acting, Storytelling, Literature, Political Science, etc.

Another DM's manual explaining varying answers to metagame issues, how to develop DM skills, etc.

Maybe a step-by-step guide from the Big Boys explaining their own personal methods for running and/or playing in a game.

A list of various gaming styles and story genres would be useful.

A thorough explanation of both DD3's gaming philosophy and a complete game mechanics unraveling would be nice in understanding what style game the system is built to play. (step-by-step)

Maybe an adventure builder tool describing the pitfalls of balancing encounter difficulty.

I can hope that the variant rules supplement: Unearthed Arcana will present rules for low magic/high magic campaigning; grim gritty and superhero style playstyles, too.

Anything that could help cut down on the D20 balancing issues for DM's adding D20 materials.

A big book of interesting NPC's, techniques for creating more, and acting methods on how to bring them alive.

A generic campaign world with very high level magic full of examples of social and cultural changes from varying spells and magic item effects. (not just masked science a la "The Flintstones")

A flushed out example of a "psionics as different than magic" rule system.

Bunches and bunches of ideas on how to explain away "in game" mechanics, which have no default explanation. (i.e. SR stops the spell just 'cause...) I've found most DM's are already too overloaded with creating an interesting world w/o having to track down all the mechanical inconsistencies (a form follows function world)
 

Olive said:
I'd love to see an Arabian Adventures book, kinda like Al-Quadim, but more toolkit based like the 3e OA.

I'll give props and dollars for more OA type books. Not only would I love to see Al-Quadim 3e but there are a lot of other cultural/historical milleauxs I'd love to see covered.
 




The Antra said:
Al-Qadim 3e! OA style!

SOLD! :)

this is my personal pet favourite dream product. i was campoaigning for GR to go it after Grubb got laid off... ah well. Hope WotC is listening!
 

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