My forever hot-take is that 2e gets a bad rap.Solo in 2025: BX (+OSE), 1e, 2e, 5e24. 2e is slowly climbing to the top.
Group play: none.
It's only noticeable to nerds like us. My players couldn't tell you the difference.Eh, the 2014/2024 is the 1E/2E, BX/BECMI, 3E/3.5E sort of thing - close enough you can cross-use, but different enough to be noticeable (usually in character creation department).
Like I said, not different enough to be worth the money to me, or different in the wrong ways.Eh, the 2014/2024 is the 1E/2E, BX/BECMI, 3E/3.5E sort of thing - close enough you can cross-use, but different enough to be noticeable (usually in character creation department).
Rules differences other than character options/spells that actually impact gameplay:I was wondering about this- what're the primary differences between 14 and 24, if you discount character options like classes, feats, and origins, as well as spells? What states "I'm playing 5e14" vs "I'm playing 5e24" if not those character options and spells?
I'm guessing you're a fan?Rules differences other than character options/spells that actually impact gameplay:
- Weapon Mastery exists
- Dual-wielding changed to actually be good
- Grappling is very different (attack roll instead of skillcheck)
- Spells dealing Emanation damage (e.g. Spirit Guardians) changed to once per turn when creature enters or ends their turn within emanation
- Confusing Bonus action spellcast rule replaced with slightly-less-confusing 1 Spellslot per turn rule
- Surprise is just disadvantage on initiative roll and that's it
- Weapon equip/stow rules are VERY lenient
- Ways to gain Heroic Inspiration coded into official rules, lets you reroll any die roll
- Stunned creatures can move
- Small creatures don't get disadvantage on 2handed weapons (all sizes need 13+ Str/Dex)
- Bastions and Crafting rules exist but are Optional requiring DM approval so this isn't really a change
Not bad considering it's barely a year old and essentially the same as 2014.As of today, only 45% are playing 5E2024. Interesting.