Ruin Explorer
Legend
This applies to literally any game which has any kind of story - and by "story" you mean "implied setting" even, so that's basically any game less abstract than Tetris.Every role playing game with a weak story would be better as a game if the story were improved.
Before anyone tries to um actually at me, improved does not mean "increased in amount of game time dedicated to it" or anything else like that.
The best dungeon crawler would still be better if it's minimal story were somehow executed better, built a world more effectively, implied motivation more convincingly, etc.
You are again expanding my statement beyond its scope.
Only true if you zoom out more broadly than RPGs, which was the discussion.
RPGs are their story, just like novels.
The reason people are confused is because of your second statement here - RPGs are no more their story than most games are.
If anything, the exception is a small minority of highly abstract games where the story either doesn't exist or is irrelevant, like Tetris. But those have been a smaller and smaller % of games since forever. Even vertical-scrolling shooters often have compelling stories, RPG mechanics, and so on, these days!
I don't think RPGs "are their story" any more than most games. I don't think they're exceptional or unusual in that. You can have RPGs with almost no story, where it's "Are you a bad enough dude to rescue the president?" like Double Dragon. Or you can have incredibly elaborate and complex stories with real themes and affecting characters and ideas.
But the same is true of action-adventure games, say. Indeed it's equally true.

