What videogames are you playing in 2025?

and have very unfortunately been convinced to reinstall Warframe after years away from the game
Last time I tried (a few years ago) that I hadn't played for like, just 2-3 years, and suddenly instead if just being like a space ninja robot who goes to spaceships and bases and hits people with a sword until loot falls out of them, I was a person who owned space ninja suits, as were others (biiiiig change to the lore lol), who lived on a spaceship (!?!), there was a plot and a story and stuff, there were open-world planets I could and for some reason kind of had to go to, loot seemed to work significantly differently, and also I could do space combat stuff, and I had like 43 quests I was urgently supposed to do. I gave up after about 15 minutes of trying to understand what the hell was going on. It was quite of a pity because I really liked Warframe in Ye Olde Dayes.
 

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Last time I tried (a few years ago) that I hadn't played for like, just 2-3 years, and suddenly instead if just being like a space ninja robot who goes to spaceships and bases and hits people with a sword until loot falls out of them, I was a person who owned space ninja suits, as were others (biiiiig change to the lore lol), who lived on a spaceship (!?!), there was a plot and a story and stuff, there were open-world planets I could and for some reason kind of had to go to, loot seemed to work significantly differently, and also I could do space combat stuff, and I had like 43 quests I was urgently supposed to do. I gave up after about 15 minutes of trying to understand what the hell was going on. It was quite of a pity because I really liked Warframe in Ye Olde Dayes.
Yeah, it is VERY overwhelming right now, and I remember very little of how anything works, but thankfully they've at least seemed to have removed a lot of the negative feedback loops (like live pets degrading). And there's three full main story acts that didn't exist back when I stopped, too. Not planning on dropping any money into it, but I'm hoping to enjoy playing it again for at least a little bit.

And yeah, the lore is crazy and hard to follow. Especially since some really important moments apparently only happened during live events, so if you want to see them, you have to somehow find old youtube videos to watch of other folks experiencing them?
 

I mean, that's just nonsensical.

By that exact logic, nothing say, an Olympic gymnast does is all that hard, because most gymnasts above a certain level could, if they tried over and over and over again, eventually manage to perform each of the manuevers separately. If you could quicksave in real life and just keep reloading until you finally managed to pull something off, everything would be a lot easier. That's an extreme example but it's true in parts of of life and sport and games - people don't go around a racetrack once and call it done, because that doesn't test much but luck and starting position. I could go on. A huge proportion of tests of skill involve repetition, perhaps the vast majority. A fencing match isn't over on the first hit.
Each individual movement wouldn't be no easier or harder. To give an extreme example on the other end, a coin flip is no less likely to come up heads if the last flip was heads, but nonetheless you;re less likely to get heads twice in a row than you are to get heads once. The sequence is less likely to happen in a row but the individual parts are no harder
 

Each individual movement wouldn't be no easier or harder. To give an extreme example on the other end, a coin flip is no less likely to come up heads if the last flip was heads, but nonetheless you;re less likely to get heads twice in a row than you are to get heads once. The sequence is less likely to happen in a row but the individual parts are no harder
But that's exactly the issue - if you can redo anything and turn back time continually, everything is trivial. There's essentially no difficulty in most situations, especially because you effectively see the future by reloading a game and knowing what AI likely or even certain to do (based on the game). Whereas if you can't do, it's actually hard. The operates on a micro and macro scale. There's a reason fewer and fewer games let people quicksave/quickload, not only is annoying to code (increasingly so as games get more complex), but it makes games so unchallenging, they actually stop being fun for a lot of people.
 


But that's exactly the issue - if you can redo anything and turn back time continually, everything is trivial. There's essentially no difficulty in most situations, especially because you effectively see the future by reloading a game and knowing what AI likely or even certain to do (based on the game). Whereas if you can't do, it's actually hard. The operates on a micro and macro scale. There's a reason fewer and fewer games let people quicksave/quickload, not only is annoying to code (increasingly so as games get more complex), but it makes games so unchallenging, they actually stop being fun for a lot of people.
You know you don't have to quicksave just because the option is there
 

Anyway, let's explore this. In a game that's effectively a different game each time permadeath basically means that you never get to complete that particular game. Your hypothetical gymnast can get back onto an identical balance beam however many times they want, albeit not necessarily during the same competition. Conversely in something like the original somic games that aren't different each time it reallynis just rote memorization (as it also is in roguelites with discrete set pieces that don't really blend together, such as Immortal Redneck)
 

But that's exactly the issue - if you can redo anything and turn back time continually, everything is trivial. There's essentially no difficulty in most situations, especially because you effectively see the future by reloading a game and knowing what AI likely or even certain to do (based on the game). Whereas if you can't do, it's actually hard. The operates on a micro and macro scale. There's a reason fewer and fewer games let people quicksave/quickload, not only is annoying to code (increasingly so as games get more complex), but it makes games so unchallenging, they actually stop being fun for a lot of people.
Viva La Dirt League just posted this earlier today:

 

Voyager does seem like an unlikely proposition. It was never all that popular even in its day. Simply doing a Star Trek game with an original ship that is lost would seem a better idea. Mulgrew seems keen to revisit the role though, I think she feels she was short changed in the script department during her original run.
I think Voyager had an absolutely banging premise that I’d love to run as a campaign some time - maybe a Star Wars version - but we were then subjected to watching the live play of the most irritating PC group ever for too many years.
 

I think Voyager had an absolutely banging premise that I’d love to run as a campaign some time - maybe a Star Wars version - but we were then subjected to watching the live play of the most irritating PC group ever for too many years.
Instead of the rather dull and contrived Ahsoka series we could have had a game were you play as Thrawn trying to get a wrecked Chimera back home after the Purgil ride.
 

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