Parmandur
Book-Friend, he/him
Exactly. Which isn't anything against games having stories, even excellent ones. And an interactive story with branching elements is a unique and special experience. But like maps in a novel, or car chases in a movie: it does not need to be there for a game to be a good game.I have played and loved many RPGs with poor stories, or little-to-no-stories, or where the story clearly isn't the point/purpose. Is there a dungeon crawler in existence with even just a good story, let alone exceptional?

