What I wouldn't give for a GTA 5 like experience except you are a superhero.
Isn't that Saint Rows IV? Maybe? Depending on what of the GTA V experience you mean specifically.
I preferred Saint Rows III, though, it was over-the-top, but in a more charming way, IMO.
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I am currently playing "The Last Starship".
It's close to an idea for a kind of video game I wanted to play: Controlling a large spaceship (the last surviving Earth ship, probably?) and slowly expanding it with more living space, more tech, more weapons, more tools and what not.
It#s not exactly the same, though, I am not playing the last starship (at least not at this point in the story), but I can do the expanding ship thing. But you actually start owning more than one ship and building your small fleet of ships. Like the second ship you get starts as an immobile factory, until you run out of local resources and equip it with engines and jump it into an asteroid belt.
But it's been a fun, addictive game so far. There are still lots of things I haven't really figured out yet, though. There are some limited automation option with tracks and roboters, and side from one pre-built vehicle from the Workshop; I haven't really worked this out yet. And apparently you can also do some larger-scale logistic automation with your ships, but I haven't used that yet, either.
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Is anyone looking into Deadlock? A Valve game still in play-test (and been for a while). If you like hero shooters and LoL/Dota, it's an interesting mix. But I am just watching it a bit because a streamer I follow plays it, it's probably not my kind of game. Don't really have the time or energy (or skill, probably) to delve into such games.
Speaking of streaming and games I'll probably never play:
I also watched the "Sauercrowd" first Molten Core raid lately. That was a big event in German game streaming, since the end of december, hundred+ (mostly) German twitch streamers formed the Saucercrowd guild to run WoW Classic Hardcore (that means: If your character dies, it stays dead), with the ultimate goal of reaching Level 60 and fieling enough people to run the 40 man raid Molten Core.
Their rules also disallowed the use of the auction house, so every piece of gear or consumable had to be grinded by yourself or your guild members, so it requires quite a lot of commitment. Every second of play also needed to be streamed, even stuff like fishing and farming materials for crafting (which is pretty boring).
Many people lost their characters and had to start a new or drop out, from anything like random mobs, unlucky crits, bad decision making, wipes and plain old disconnects.
But they did make it - in fact, so many streamers made it, that they had already commited to running a second raid before the first, to give as many people as possible a chance to run it.
And well, they did run the Molten Core, and despite all the newbies, they were well prepared and the experienced leader(s) got them through - no deaths, only very few close calls. Some disappointment in the viewer community, of course, because they hoped for spectacular deaths or full wipes.
I noticed that this kind of streaming event definitely works also because of the "parasocial" aspects: I had a lot of fun just listening to the people talking with each other and their silly nonsense (learned a lot of LotR lore, because the streamer I watch is mostly clueless about it and one they played with is an absolute Tolkien fanboy. Did you know gollums grandmother was badass?). And it sucked hearing that some of them actually lost their characters shortly before the raid started, unable to catch up and ultimately dropping out ,and it was also quite nice to hear the joy of some of the people that worked so long and hard and made the cut for the first raid.