Maggan
Writer for CY_BORG, Forbidden Lands and Dragonbane
Hi!
I've been reading some old modules, like Slavelords of the Undercity and Tomb of Horrors and in the introductions to these adventures it is noted that (paraphrased) "only highly skilled players" should expect to master the challenges presented.
I didn't play D&D or AD&D back then, so I'm wondering what the players were supposed to be good at? Rules mastery? Strategy? Tactics? Knowledge of monsters? Creative thinking?
And how did this show when playing the game?
Basically, what did the skilled players do, that the not so skilled players didn't do?
Cheers!
/Maggan
I've been reading some old modules, like Slavelords of the Undercity and Tomb of Horrors and in the introductions to these adventures it is noted that (paraphrased) "only highly skilled players" should expect to master the challenges presented.
I didn't play D&D or AD&D back then, so I'm wondering what the players were supposed to be good at? Rules mastery? Strategy? Tactics? Knowledge of monsters? Creative thinking?
And how did this show when playing the game?
Basically, what did the skilled players do, that the not so skilled players didn't do?
Cheers!
/Maggan