A friend of hours got a boxed re-edition of OD&D as a birthday present, from some older relatives which were already veteran OD&D/AD&D players

So this friend decided to give it a try as DM, and gathered us to be his pawns, I mean the characers
We had to roll everything: the stats, the alignment, the gender, the spells known. We were allowed to choose the class, but only one player rolled the appropriate stats to play the class he wanted to, the Elf, which was also the class that everybody else wanted to play.
Our first casualty was at the entrance door before we even entered the dungeon, because of a hidden trap we didn't check for. The consequence of this introductive experience, every time we reached a door we usually spent about half an hour checking for traps in every possible way.
Combats were boring. Admittedly we couldn't conceive any strategy yet, however it was terrible because every encounter costed the life of half the party, which the DM eventually always saved by letting us find loads of potions on the critters' bodies.
Roleplaying was worse. Most of us simply didn't RP at all, because we were shy or embarassed. The 2-3 players who tried to, limited their RPing to speaking in falsetto
The DM was definitely overruling too much, often dictating what the characters should or shouldn't have done (even decided to change my own PC background!), and severly punishing the ones who wanted to exercise their free will too much
As a first time with D&D, it could probably not have been worse... neverthless, nowadays I am still here playing the game and being somewhat addicted to it
