What way of playing D&D is completely incompatible with your way?


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The d02 system.

Same deal. Stop edition warring. If someone else's post is a problem, report it instead.
 
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Any game where we spend more time discussing the solution than enacting the solution. I'm so tired of an hour of prepwork for what becomes a 5 minute combat.
 

my top 10 incompatible ways of playing:

10) random encounters: I don't mind a side trek here or there, but when it takes 5 game sessions with 2-3 fights per session to get from city A to the dungeon... just stop already.

9) power trip DMs: I hate hearing how much more realistic it is to run into unbeatable threats. Ok if once or twice over 10 levels you see things too big for you fine, but if My Paliden is suppose to choose to run from every other fight, that is no fun.

8) random character creation and leveling: I am the big strong fighter so I put my 15 (highest score) in str, and my 2 14's in COn and Wis. On the other hand the theif go an 18 dex, 16 Str and COn, and is stronger and healther then me, then at level 5 has more hp then me?!?!?!?!??! :mad:

7) player know how: Ok so every character auto knows fire beats trolls, and liches have phlactories... even worse when the PC in quastion is a 7 Int Barbarian with no know skills
. As a player the DM requaring this is worse. (Real example: I rolled to search a room in 3.5, I had 5 pts higher then the next highest modfire, and roll a 19. I found nothing. the player with 15pts less then me rolled a 5 but said "I search every where, under the bed, take the rod out of the closet, look in it" and the DM said he found the portable hole in the closet full of treasure...I WAS PISSED

6) Dump Stat cha diplomats: related to 7. WHen a player who knows how to be diplomatic and bluff dumps cha and puts no training into social skills becuse he can RP it, then gets mad when someone else says "Can I use my skill focus dipomacy to handle this"

5) Non sense traps: So this is where the kobold live right, and every door is traped... how do they get around?

4) Non sense trasure: So the orc that used a great axe to hit me and wore leather armor has a +2 long sword and +3 chain shirt as treasure...:-S

3) ignoreing plot hooks: You know I just spent a week making up a dungeon full of drow...the last thing I want to hear is "Wait lets go north tot he dwarven lands"

2) DM PCs: I run 95% of the time, so I understand you may not get to play as much as you like. However don't make a spot lite stealing DMPC just to get to play.

1) Gaming the system and danceing around the board: OK, I get it, the best thing you could do is not provoke, but think about what your movement looks like. I get it the best weapon is X, but do all of your characters need to weild it? I get it X feat + Y feat are a great combo, but does it need to be all the time. play the game, but don't game it for the best ways all the time...
 
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A table where a fight almost never happens. And when it does, it is hand-waved because half the players and the dungeon master do not know or care about the combat rules. Bored now!
 

A table where a fight almost never happens. And when it does, it is hand-waved because half the players and the dungeon master do not know or care about the combat rules. Bored now!
Did this actually happen? I mean, I've been in (and run) sessions where there was no combat but they were still fun. But you need some combat during the course of the game.

For me, I don't like games where nothing happens because the DM and the players are too busy sharing anecdotes or telling jokes. Game time is a precious resource to me so if I'm making the effort to come to your game then please reciprocate by actually running one.
 


Did this actually happen? I mean, I've been in (and run) sessions where there was no combat but they were still fun. But you need some combat during the course of the game.
It happens. We've had two or more sessions pass with no combat. They're (almost) never boring, though; it's usually because we're in the middle of a mystery or really good roleplaying (or both). As long as the stakes are high, and there's conflict, for me it doesn't always have to be combat.
 

Any way in which the game aspect takes precedence over the story is unacceptable to me. Some examples people already posted.

Libramarian said:
Mine is: "I don't use XP. I just give out levels whenever I feel like it." Doesn't work for me. I can't do my thing at the same table as people doing that.
And, for the reason above, I won't tolerate any of the D&D experience systems, period. This is not to say that anyone who disagrees is wrong, it merely emphasizes the need for options within the rules.

Kingreaper said:
"I want to win at D&D" is the worst one for me.

Others include "Everything should be 100% by the book" rules-lawyers, and worse "Everything should be 100% realistic" reality-lawyers.
I hate all of those things. I weeded out the offending players a long time ago.

Yora said:
Dungeon Crawl: Entering a dungeon, killing monsters, and searching for valuables, just because that's what PCs do all day.
Another one that I agree with.
 

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