I don't want to rehash the Ravenloft debate around the new book, and I have no issue with it being put out in the form it was (I disagree with many of the creative choices, but I think they had a vision of it and they made it, which is fine, and a lot of talented people worked on it). But on this particular choice, I definitely think it is one of the areas of the new setting book where it loses something for me where I feel the original was more interesting. I do think this is subjective, but my point is more this isn't about things should be X or they should be Y, or that Z is too hot of a topic to even entertain anymore. For me the old Falkovnia worked great for gaming when it came up. I get that the new one shifts the focus to something else gameable (which I can at least appreciate). But I prefer having that ability to get into stories that draw on WWII, the Holocaust as well as behind the iron curtain themes. There is a lot you can do there. I don't really need an external zombie threat, when the evil in Falkovnia was actually very human and worked splendidly for adventures (it was one of a handful of domains, including Kartakass and a few others) that I used to run a lot because I found them so good for adventure ideas.