I can't XP you twice in a row, so am posting instead to say that I think that you may well be right here!The consequence of the OGL may well be that "D&D" will live forever in the SRD, but that D&D itself dies.
I can't XP you twice in a row, so am posting instead to say that I think that you may well be right here!The consequence of the OGL may well be that "D&D" will live forever in the SRD, but that D&D itself dies.
The likely consequence of this is that WotC can manage 4e-level sales, which would be eagerly jumped upon by any other RPG company, but may well never be able to do significantly better.
I agree that D&D should just be a core simple game. The 3 handbooks and that's it. Keeping that in mind , it would need some extremely good fleshed out creative rules so people could create their own classes and races and all of that stuff.
Does anyone think the iPhone would benefit from no new software?
Does anyone think Windows would benefit from no software updates?(jokingly, yes, but realistically no.)
I do think WOTC needs to open up the DDN license to allow 3rd party products and producters to support and compliment their material. But by no means does allowing 3rd party producers to create content mean WOTC shouldn't create any content of their own. That's just silly.
...so....you're telling me that there are no variant, modern, or alternate editions or rule-sets for Monopoly or Risk?D&D isn't a smartphone, it is a board game. At least, that's what Roleplaying games in general resemble most. Continually making new rules for D&D is like continuously making new versions of the rules (and making the old ones obsolete) makes about as much sense for it as it does for Monopoly or Risk.
The structuring at Hasbro is stupid. No argument there. Personally I think WOTC, and D&D's biggest current failing is simply their inability to get with the times. Modern distribution methods to reduce costs, core-game material subscription services, 3rd-party content. WOTC seems to absolutely abhor these concepts, and it's damaging their product.Sure they should create their own content. I'm just not sure if a few products a month and expecting it support a whole company division is something they should do.
I totally agree. I think it would also be worth it for WotC to take it a step or three further.
Adventure modules and adventure paths would be very welcome, of course.
But what about more sandbox-style adventures, or even more sandboxes themselves? The Gloomwrought book, and Gardmoure Abbey were steps in the right direction, I think. Even the Neverwinter book, not really a full "campaign setting," but a terrific and inspirational sandbox.
More books that detail a city, or an event, complete with locations, NPCs (various allies and villains, alike), and sample encounters would be amazing.
So, not only books like these, but Next is ripe for introducing rules-bits into these products. Maybe not a splatbook, bit a "mystery adventure" series that introduces mystery-solving add-on rules modules, sample puzzle encounters, etc. Instead of rulebooks, embed new rules into the published adventure and sandbox books!
My hopes for 5e publishing, anyway.
The structuring at Hasbro is stupid. No argument there. Personally I think WOTC, and D&D's biggest current failing is simply their inability to get with the times. Modern distribution methods to reduce costs, core-game material subscription services, 3rd-party content. WOTC seems to absolutely abhor these concepts, and it's damaging their product.
I think it would be cool if WOTC focused on updating the classic adventures of 1e and open license other adventure designers to make new games.