Templetroll
Explorer
One of the homebrews I played in 'way back when' the GM used his Traveller campaign as the ancient history of his D&D campaign. We had roads with nearly indestructable black material, glowing deserts that had odd effects on people (some sickness for failed con rolls, some mutations) and batteries were the best magic item you could get. You could always tell the suits of 'magic armor' needed them because they were difficult to move in and had a big hole in the back. The Machine of Lum the Mad was Windows based...
We concluded that once you stepped outside of towns you were in world that was equivelant of a 3rd level dungeon. He always ran whatever the random rolls come up with. We each would roll up 3 characters to start with in hopes one of them would be able to run away and survive. A dragon chose to belly flopping on the party once.
He ended his world with a ten-headed evil dragon (tenth head was invisible and breathed 'Wish') attackng the forces of good (capitol city called Mordor); the good guys used the 'Mighty Rod of Smiting the Heathen' (Thermo-nuclear weapon, used Vanish to drop it on the evil capital city, called Albumen. he was in microbiology major so it made sense, I guess).
We concluded that once you stepped outside of towns you were in world that was equivelant of a 3rd level dungeon. He always ran whatever the random rolls come up with. We each would roll up 3 characters to start with in hopes one of them would be able to run away and survive. A dragon chose to belly flopping on the party once.
He ended his world with a ten-headed evil dragon (tenth head was invisible and breathed 'Wish') attackng the forces of good (capitol city called Mordor); the good guys used the 'Mighty Rod of Smiting the Heathen' (Thermo-nuclear weapon, used Vanish to drop it on the evil capital city, called Albumen. he was in microbiology major so it made sense, I guess).