What would be a good permanent magical effect to put on a moat full of crocs?

johnsemlak

First Post
So I have this moat full fo crocs waiting for some PCs. It's guarding a temple. What would be a good magical effect to put on the water that would make the crocs more, dangerous?
 

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How about a one-way barrier, preventing things from getting out? Fall right throught the barrier, but be unable to get out. Put it about a foot above the water. :)

Liquidsabre said:
Celestial or fiendish crocs for one (being a temple and all). How about an illusory ground covering the moat?
 

Summon Monster. When you kill a croc, it summons ANOTHER croc to replace it!

And yeah, gotta give 'em a template. Celestial, Fiendish... axiomatic...


Actually a moat of axiomatic crocs would scare the piss out of me, heh.
 


fast healing on the crocs
water acts like a poison
water burns anyone on surface 1d4 per round. After all you can't have them gators eating adventurers raw.
1 in 10 crocs can fly up to 20 feet from the moat
1 in 10 crocs have sharpness or keen teeth or keen claws
1 in 100 cast fireball (insert battle of new oleans music)
1 in 20 has int of 12+ and can organize the other gators.
 


I'll go out on a limb here and say sympathy. Keep the crocs in the moat. Nothing ruins tourism or good minions faster than crocodiles who leave the moat any time they get a mite peckish.

Alternatively: Rage or Haste. If you can't have ill-tempered crocodiles in your moat, at least have fast ones.
 

I'd do a hallow or an unhallow, maybe with a unique effect or two linked.
Baleful Polymorph: tadpole
Dispel Magic
Rusting Grasp on one item per character
Silence
Dimensional Anchor

or maybe have pit be full of weak acid, and it casts a constant resist energy on the crocodiles. (The acid would need to be weak enough that it'd never break through the resistance; if it is cast by an 11th-level caster, for example, the acid should inflict no more than 5d6 points of damage/round to submerged creatures).

Alternatively, use wight crocodiles, and have the water infused with negative energy, inflicting 5 points of negative energy damage/round to the living and 5 points of healing to the undead.

Daniel
 

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