EATherrian
First Post
Dr. Awkward said:Including rolling ability scores.
So, we're talking Traveller here?
ed. Beaten to the punch I see.
Dr. Awkward said:Including rolling ability scores.
Sorry, I meant to say paraphrase rather than quote. I knew it wasn't a direct quote.Merlin the Tuna said:I erred in making it look like a quote; my point was merely that the question was dodged in such a manner. And while I've certainly got my conclusions as to Mr. Gygax's character, I'd advise against basing your own conclusions on mine. I'm simply not interested enough in his doings to be an ironclad source for information on the subject.
EATherrian said:All right! I rolled the Haughty Slattern!
Engilbrand said:Gygax made a game over 30 years ago. It was a good game for the time. It has since evolved and matured into what we have today.
Clavis said:The relevant part from the interview:
"The new D&D is too rule intensive. It's relegated the Dungeon Master to being an entertainer rather than master of the game. It's done away with the archetypes, focused on nothing but combat and character power, lost the group cooperative aspect, bastardized the class-based system, and resembles a comic-book superheroes game more than a fantasy RPG where a player can play any alignment desired, not just lawful good."
Love that quote!
They have. Games that are played more than other games are apparently for some reason "fitter" (even if the reason is not mechanics, but good marketing).Raven Crowking said:It has changed.
It hasn't "matured" in any way that I can see, and so far as I can tell, games do not have "natural evolution".
Mustrum_Ridcully said:They have. Games that are played more than other games are apparently for some reason "fitter" (even if the reason is not mechanics, but good marketing).
Game Mechanics also have a kind of evolution. Basically, those mechanics you see in multiple systems or multiple editions of the same line are also "fitter".
Design concepts that survive multiple editions or being found in multiple editions are also fitter.
Raven Crowking said:Sorry, but I don't see this as a natural evolution of games. I wouldn't even agree that 3e is played more than 1e, for that matter.
Again, this isn't very Darwinian of you. "More popular" =/= fitter. In a Darwinian sense, you can't know what is "fitter" between A and B until either A or B die an ignonimous death. And, even then, you can only talk about them being fitter within a given context. Overall "fitness" has not defining characteristics, and can be related as much to luck as to any intrinsic value.
Vancian Magic in D&D terms?Ever hear of tonsils? The appendix?
BTW, wouldn't that make gnomes automatically fitter than Dragonborn and Tieflings at this juncture?
I could go on, but it seems that you are trying to tie ideas of natural selection into a model which is based on anything but "natural" selection, and it seems to me that some of your ideas about the Darwinian model are questionable as well.
I suggest we agree to disagree on this one.
RC