Pathfinder does AoOs similar to 3.5. Pf2 has a lot of difference as already describedInteresting. Thanks for that. I don't play PF but that's exactly what I'm talking about. I guess ultimately it will take play testing to see how it goes.
Pathfinder does AoOs similar to 3.5. Pf2 has a lot of difference as already describedInteresting. Thanks for that. I don't play PF but that's exactly what I'm talking about. I guess ultimately it will take play testing to see how it goes.
The designers of 5e forgot this very important point when hey stripped out so much of what supports the gridmapIt would make grid based combat pretty much exactly the same as TOTM combat. Which would mean there would be very little point to going to the trouble of grid combat.
Yes it would diminish the Rogue's cunning action and feats like mobile. Sentinel would be a must for tanks if it wasn't already so yeah there would be some balance changes. But it would also open up different tactics. Grappling would become more important. I really don't see too much of that at least in the games I've been involved in.
I think this only applies if the opponent specifically turns its back and flees. A fighting or parrying withdrawal doesn't give any free swings. I also don't remember anything about getting a full attack sequence, just the one freebie.AD&D 1st (DMG): Free attack or "full attack routine" (all your attacks if you have multiple) on foes who exit melee with you with a bonus to the attack as if attacking a stunned opponent from rear. Also, obscure rule that if attacked by unarmed opponent, go first and if attack is "fended off," get a free attack.
This is from 2e player options combat & tactics pg 7 8 & 13I think this only applies if the opponent specifically turns its back and flees. A fighting or parrying withdrawal doesn't give any free swings. I also don't remember anything about getting a full attack sequence, just the one freebie.
And where did you find that rule about unarmed opponents?
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So far this is all talking about melee combat only. To me, where losing AoOs (or their equivalent) would be most noticeable is in how it'd make spellcasting in combat even easier than it already is (IMO it should be impossible).