El Mahdi
Muad'Dib of the Anauroch
This kind of sums up the wonkiness with 4e almost entirely.
It's like they realized that 3e was almost fine as-is, and the only way they could justify a full 4e (as opposed to a 3.75 or 3e REVISED or whatever) was to completely abandon 3e and just make a fantasy RPG that used d20's.
They kind of ignored the question of: "Okay, we have people who like 3e now. How do we make them like 4e?"
Yeah, I think that was on oversight in their design and marketing philosophy also.
It sounded like the designers and other WoTC staff were having a lot of fun playing 4E in-house. And those who have switched sound like they are having a lot of fun (which is absolutely great - play on). But as far as designers and staff, they came to 4E in an evolutionary manner. They played it through all of it's bugs and revisions and watched it develop in front of them based on their feedback. That creates an immense amount of ownership and familiarity with the system, and although probably not the only reason, it could be a big reason for their own enjoyment of the system. But yeah, I think this can create the danger of tunnel vision. The "We love this system, how can anyone else not love it" that could have led to this oversight.
Anyways, just my purely biased, subjective, non-in-the-know opinion.


edit: A quick P.S. to this: I think WoTC did absolutely everything they could, advertising and teaser wise, to try and excite people about the upcoming new edition. I can say that personally, I was chomping-at-the-bit to get my hands on 4E. I think like Kamikaze said though, they did everything right, except make a game that would appeal to a lot of 3E gamers. I'm sure they thought it would appeal to them (and me), unfortunately for us (and them) it didn't.
But, as I've said earlier, since I've bought almost half of their offered 4E products so far, my switching or not has probably had no impact at all on their bottom line.
Last edited: