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What would WotC need to do to win back the disenchanted?

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I'm not seeing much rage in this thread, sorry. Many of us want to give WotC our money and are dissapointed that we can't...

But like others have said, I don't understand why WotC would not want me as a customer. I've supported the game for years and continue to spend money on the hobby. It is poor marketing to get rid of your most faithful customers in an effort to build your brand (a bird in the hand being worth two in the bush is always true). In point of fact, I will continue to believe WotC wants my money until one of their representatives tells me point blank that they don't. However, they really and truly aren't making anything I want at the moment and thats a real shame (again from my perspective).


I pretty much agree with this. I don't play D&D right now but I still buy much of the stuff that comes out. I have a DDI subscription so I can see what's in the pipe. I would DM and draw in more players if I had simpler tools to do so.
 
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Offering some advice from experience.

........

Just play. Have fun. Tell stories.

KB

Thanks. I'm sure this is good for you. I just don't have the time to do this. Not when I can pick up a variety of easier games and play right now. I want to play/run more than delve into a deep rules set. It's cool WotC aren't interested in making that game. I'll keep buying the occasional book and mining it for fun details to add to my game.

I left D&D a long, long time ago (like Blue Box era). It may be that the game never comes back to the rules lite seat of your pants enjoyment that I remember. If it does, I'll be here waiting to spend my money on it.
 

Thanks. I'm sure this is good for you. I just don't have the time to do this. Not when I can pick up a variety of easier games and play right now. I want to play/run more than delve into a deep rules set. It's cool WotC aren't interested in making that game. I'll keep buying the occasional book and mining it for fun details to add to my game.

I left D&D a long, long time ago (like Blue Box era). It may be that the game never comes back to the rules lite seat of your pants enjoyment that I remember. If it does, I'll be here waiting to spend my money on it.

You're welcome. I guess what I'm getting at at the core is.. you may be overcomplicating things based on fear of content. From my perspective I don't see anything in my multi-point dissertation that's any different from "playing right now."

Best,
KB
 

You're welcome. I guess what I'm getting at at the core is.. you may be overcomplicating things based on fear of content. From my perspective I don't see anything in my multi-point dissertation that's any different from "playing right now."

Best,
KB

I've played (briefly) 3e, 3.5e and 4e. No way this would be fun for me to run. Too much fiddly rules. I guess there's very little chance they will move in a direction I would find enjoyable. I would love to support D&D more as there are a lot of potential players and it could be a great intro to the hobby for people.
 

I've played (briefly) 3e, 3.5e and 4e. No way this would be fun for me to run. Too much fiddly rules. I guess there's very little chance they will move in a direction I would find enjoyable. I would love to support D&D more as there are a lot of potential players and it could be a great intro to the hobby for people.

Fair statement and opinion noted.
 

Hey, there's been a few exceptions, but thank you to everyone who has been working to keep this thread interesting and friendly. It's appreciated, particularly when it's a subject like this one that people feel strongly about.
 

Hey, there's been a few exceptions, but thank you to everyone who has been working to keep this thread interesting and friendly. It's appreciated, particularly when it's a subject like this one that people feel strongly about.


It's not hard. I have a deep desire for the games of my youth to be out there.
 

Yes, I see Rolemaster I & II availabe and M&M I & II, but neither of those editions made any major changes. I don't see any support from Hero before Champions 6th Edition.

A ton of 5e stuff is still available.

SJG is only supporting 3rd & 4th Edition, but I'm geussing that's because they haven't completely re-released the majority of 3rd Edition yet.

SJG is steadily releases a huge pile of titles as GURPS Classic via PDF.

And Palladium? Their bread and butter is Rifts, which really hasn't had an edition change.

And they released a ton of old Palladium fantasy PDFs, including 1st edition revised Palladium Fantasy.

I'll give the one example I think would be valid that you missed. Red Brick Games supports all editions of Earthdawn. Yet I still contend it is rare in the game publishing community and has not been the practice for D&D since the beginning.

Well, obviously, you are wrong, but contend away. :)
 

Are you not the DM? Do you not have the mandate to do whatever you feel appropriate to benefit the story? It's an encounter power, it gets used once per encounter. The enemy is in range of the power and if he is a master tactician he would know how to offset it if he's run into it before. If the enemy is a master tactician and the DM isn't aware of his players powers ahead of time, then the enemy isn't a master tactician ;)

I'm being difficult, I know. There are probably other powers that cause strife too. We've chosen this one to pick on.

This tactician we are talking about is it in-game Conan or out-of-game Kasparov player? An in-game Conan doesn't know what power the fighter is going to use next, the Kasparov might know and have been trying to get away from the fighter, but the fighter has an in-built "sticky" power. There is no way to offset a power once he is in range but hope to interrupt it or hope the fighter misses the attack.

Perhaps true as points can have spin applied to them, but it also gives you an opportunity to be more creative as a DM, which is oftentimes the one trait horribly lacking at the gaming table, and especially obvious when missing.

Thing is, it aint about the DM able to change the power based on his whim. The game has a philosophy of letting the player acquire all the powers RAW and changing a power to fit the DM's view will either hurt the balance or frustrate the player.

Have you read what Come and Get it power does btw? The range is 15 feet radius centred from the fighter which affect all enemies around him.

Let's see it from an in-game perspective. Evil Conan and his lackeys are fighting this fighter. The fighter then shouts at them and everyone in that 15 feet radius area will immediately move towards the fighter. The moment they get close, the fighter then whacks them.

Now, if you were to roleplay Evil Conan as a guy who doesn't want to engage with this fighter but prefer to let his lackeys do the job instead, why are you suddenly moving towards this fighter?

Mechanics are dictating the npcs actions without you roleplaying it. An auto fail Will check, in 3.5 terms.
 

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