El Mahdi
Muad'Dib of the Anauroch
Why would you expect WotC guys spend their time in the section for games that they do no longer support and/or make?
Compiling and adding to what Jeff_Wilder and Jasperak said:
- Customer goodwill and public relations boost - something they could definitely use and is a commodity unable to be monetarily quantified, but yet extremely valuable.
- A group of consumers you are currently gaining no revenue from.
- DDI content - For a minimal outlay (I didn't say cheap, but minimal due to existing page structures), you gain a consistent, renewing (monthly) revenue source from people who are currently spending none of their money on your products.
- Content in Dungeon and Dragon can be from fan submissions - further decreasing financial outlay and use of resources (specifically WotC employees) - almost a situation of WotC gaining something for nothing.
- Impulse or occasional puchases of current products that very likely will not occur without exposure to those products through DDI.
- Sale of older edition products in electronic format - the products are already scanned and the sales infrastructure is already in place. Those that prefer a pirated copy already have one. The only people buying these products are the ones who really want them. That's real money sitting around doing nothing, and not in WotC's pocket, that for almost no initial outlay would immediately start going to them. Damn near money for nothing also. (I understand WotC logic for removing pdf's of current products...I don't agree, but I do understand...but their logic doesn't hold up when applied to older edition products...the pirated copies are already out there...they've closed the barn door after the horses got out, and are ignoring the sounds of hooves outside of the horses who have returned...)
- You've added extra customers to your "captured" customer base for when you do release such apps (possibly for extra subscription price) as the Virtual Table Top and Character Visualizer. Both of which would probably be fairly universal (read: editionless) apps that all customers could find a value in. It's a lot easier to sell to a customer you already have, than try to "win" them back. Right now, after numerous threads like this, WotC has a pretty good idea what it would take to get these customers back. The longer they wait, the harder it is to reverse as those customers drift further and further away (to other games).
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