renau1g
First Post
Why?
People get attached to brands all the friggin' time. We are a consumer culture. We identify ourselves with our purchases.
Like iPods...Apple's made their fortune on this fact.
Why?
People get attached to brands all the friggin' time. We are a consumer culture. We identify ourselves with our purchases.
4e has Eberron and FR, and that's it. FR never needed different rules, as it is supposed to be generic. And Eberron's specialness has been incorporated either as race/class stuff, or as core mechanics (like the action points).
There as a time when D&D had just three settings - Greyhawk, Dragonlance, and FR. Dragonlance's mechanical uniqueness was limited to races and classes. The other two pretty much used just the core rules.
So, is the problem that the rules don't change for the settings... or that there aren't half a dozen other settings for the system that require different rules?
With respect, I thought I was addressing your post. You just weren't very specific about what you meant.
The answer there depends, of course, on how long the system is commonly available before being replaced by another.So, what's the typical retention time for a gamer as a customer? Not just how long to they continue to play in general, or how long they play a particular game, but how long do they continue to buy products for a particular system?
I'm probably the exception, as usual, but almost 30 years in I'm still buying stuff for 1e.I would not be surprised if, in general, a given player is saturated after only a couple of years, and purchases will drop precipitously. Once you've got an entire shelf full of stuff, you probably don't need more to continue playing that game indefinitely.
You would be correct.
We already have that. The actual mechanics are not under copyright. That is why we can have S&W, LL, OSRIC, and others. What we can't have is the cool unique flavor that is the essence of D&D to go along with it- Mordenkainen, Tenser, Greyhawk, you know, the good stuff.
All those trappings are tied into the brand name and belong to whoever owns D&D.
/snip
It is a brutal cycle of dependence and a contributing factor to why DM's who are worth a damn are in high demand and in such short supply.
As long as I'm playing 4E then my little fish lips are puckering too.
I don't really enjoy the presentation of most published adventures so I convert older material and write my own stuff. I can honestly say that I am heavily dependent on the monster builder to DM a 4E campaign. Take away the ability to quickly generate custom NPC's and monsters and I will step down from running the game. The statblocks are so ponderous that I simply wouldn't be willing to devote the prep time in generating them by hand.
/snip
This right here is the bit I don't get - the "brand" thing, "their" D&D. Maybe it's because I left D&D for a long time to focus on Rolemaster as my main fantasy RPG of choice. I've never felt any need or desire to play a brand or a particular company's games). I've just looked for a ruleset that does what I want it to.
I understand that marketers want to build brand loyalty. I guess I'm a little surprised by just how successful they seem to have been among RPGers.
I wouldn't DREAM of doing that in 3e. I'd still be calculating stat blocks. Ponderous? Why? Good grief, most stat blocks are pretty small and adjusting up or down is a snap. I understand a lot of the criticisms of 4e, but, complaining that it's too work intensive for the DM is new one.
I wouldn't DREAM of doing that in 3e. I'd still be calculating stat blocks. Ponderous? Why? Good grief, most stat blocks are pretty small and adjusting up or down is a snap. I understand a lot of the criticisms of 4e, but, complaining that it's too work intensive for the DM is new one.
Comparatively, in 4e, I can't even roll for random magic items.
4e assumes a level of planning that I didn't do until 4e, whenever I DMed 2e or 3e it was by the seat of my pants. That's something that, so far, 4e hasn't made very possible for me.
I understand my style is likely a strange one, though.![]()
Going back to the main topic: I do not believe that Wizards can attract lapsed D&D players without also disenchanting some of its current players. It's just the way it goes...
nor can a static system maintain its player base as the world changes around it, except in exceptional circumstances.