Incenjucar
Legend
Around half the characters from Fairy Tail would work as starting points.
See. I don't want them to be totally separate things."two totally separate things they’re kinda good at".
That's fine. My issue is not the desire, but the use of inherently confusing terminology to express the desire.See. I don't want them to be totally separate things.
Eh, why not just expand the mechanics concept of the blade cantrips into leveled spells?I don't want a Gish.
Gish is based on the Githyanki concept of older editions of a character who has the choice of attacking like a fighter or casting like a wizard.
I don't want the Magus
The Magus is based n the concept of using spellstrikes to make spells use a weapon attack instead of a saving throw.
What I'm looking for isn't the Artificer or Bard or Eldritch Knight.
Again as the Gish, the Artificer and Bard are not combining the arcane magic with another element of the character.
What I am looking for is 1 of 2 things. Or both.
Another with spells designed to be casted on the same turn as combat actions.
- A class that lets you make the Attack action and swap 1 or more attacks for 1 or more arcane spells which can affect the caster and/or their other attacks.
- A class that can casts an arcane spell and make 1 or 2 attacks or a Dodge as part of that spells' resolution
That's option 2.Eh, why not just expand the mechanics concept of the blade cantrips into leveled spells?
I mean also the other stuff, but the core of the class should be making attacks that are both a weapon attack and a spell. A spell that involves making a weapon attack.
Wouldn't that just be solved by adding a bunch of new spells that arcane tricksters, blade singers and eldritch knights could all use?Eh, why not just expand the mechanics concept of the blade cantrips into leveled spells?
I mean also the other stuff, but the core of the class should be making attacks that are both a weapon attack and a spell. A spell that involves making a weapon attack.
If the 1/3 casters had enough spell slots to be doing it most of the time and also have utility magic, maybe. The Bladesinger is a wizard. Spend all your spells surviving the front line and you still won’t do enough damage for enemies to care that you can’t be hit. Or, onky spend part of the time in the melee, and use your spell slots to actually wreak havoc on the field of battle.Wouldn't that just be solved by adding a bunch of new spells that arcane tricksters, blade dancers and eldritch knights could all use?
Heck, I invented a bunch of those back in the 3E days, like turning a sword slash into a ranged attack (which I think I stole from the Al-Qadim computer game).