Fix the monster math.
Suddenly i have Boris Karloff singing "Monster Math" in my head and really unhealthy visuals.
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Fix the monster math.
I'd like to see weapons and armor choices mean something (again), as an optional rule (like Feats, etc.), similar to the AD&D weapon vs. armor type rules. As an optional rule, of course, because more rules = slower play.
As it stands, there's little more than flavor preference to pick arms and armor.
Yeah, we tried it and quickly forgot to apply it. In reality, some weapons are simply superior to another, and the only reason you'd take a particular weapon is if you didn't have access to the other. Like many ideas, might work in a video game, but in live play, not so well.Something would be nice, but I would want something other than the AD&D 1e weapon vs. armor rules. Even, Gary didn't use them despite putting them in the rules.
I've already changed a lot of stuff / used variant rules for my own campaigns. There's absolutely nothing I think the game itself should change because there's no reason why I should think my own preferences are superior to the preferences of other people.
I'd like to see weapons and armor choices mean something (again), as an optional rule (like Feats, etc.), similar to the AD&D weapon vs. armor type rules. As an optional rule, of course, because more rules = slower play.
As it stands, there's little more than flavor preference to pick arms and armor.
I've already changed a lot of stuff / used variant rules for my own campaigns. There's absolutely nothing I think the game itself should change because there's no reason why I should think my own preferences are superior to the preferences of other people.