Samnell
Explorer
Re: Mafia
I'm not sure what kind of resources the Mafia has. I've normally assumed a lot as befitting the name. From what the DM has shown us, not so much.
I like to play with PCs (I don't have any problem with the players) that my PC can trust and like too. The ostensible party leader might have hid Forrester from a half-orc hunting for the bounty, but he's also peppered him with anti-halfling jibes. Makes it a bit hard to see where his real loyalties lie.
The gnome rogue is worse. Not because of the PC, but because of the player. He has never played a character that came across as at all trustworthy. They're uniformly self-interested and secretive in the extreme. He once created a PC who's goal in life was to collect a bounty on my PC. He's played a character who finished another PC down in the negatives after a fight so he could collect that PC's stuff. Despite the insistance that this time around we all play good, friendly PCs he thought buying healing potions was more important than telling the other PCs that we halflings had been kidnapped and were almost surely going to be killed.
I agree. One of these days I'm going to ask why he doesn't just forbid levelling past fifth instead of making us start from scratch after every death. My next PC's going to rape the system and start out with some kind of template or high ECL race. Apparently these are allowed, but class levels beyond first are tabboo.
Sir Trent said:It would seem to me that the Halfling Mafia would be able to produce or hire assasins as needed. Taking out the city's leadership (or whoever is behind the whole thing) seems the easiest answer.
I'm not sure what kind of resources the Mafia has. I've normally assumed a lot as befitting the name. From what the DM has shown us, not so much.
Personally, I'd tell the two players who don't want to support you to kiss myWhy would anyone want to play with people like that? Sure it's roleplaying, but I play with people that I like and trust, not people that are going to turn on you in the middle of an adventure.
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I like to play with PCs (I don't have any problem with the players) that my PC can trust and like too. The ostensible party leader might have hid Forrester from a half-orc hunting for the bounty, but he's also peppered him with anti-halfling jibes. Makes it a bit hard to see where his real loyalties lie.
The gnome rogue is worse. Not because of the PC, but because of the player. He has never played a character that came across as at all trustworthy. They're uniformly self-interested and secretive in the extreme. He once created a PC who's goal in life was to collect a bounty on my PC. He's played a character who finished another PC down in the negatives after a fight so he could collect that PC's stuff. Despite the insistance that this time around we all play good, friendly PCs he thought buying healing potions was more important than telling the other PCs that we halflings had been kidnapped and were almost surely going to be killed.
Every player deserves the chance to succeed. No one would play if they always die before third level. Ok, I'm getting off my soapbox now (clunk!)![]()
I agree. One of these days I'm going to ask why he doesn't just forbid levelling past fifth instead of making us start from scratch after every death. My next PC's going to rape the system and start out with some kind of template or high ECL race. Apparently these are allowed, but class levels beyond first are tabboo.