what would you expect to see in a gnomish village? - (My players STAY OUT!)

All the Gnomes are dead ? ~sniff~ quick rob the bodies !

It'll have all the things as in a Biggun villiage but have Illusions, gardens and a nice stage for performing.......O and a statue of Moi of course :D. In the Gnome issue of the Dragon(with ME on the cover) that came out a couple years ago you should get a pretty good idea of a gnome village. I would suggest haveing some of the Gnomelimpics games set-up
 

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A water fall, some shrines, a pub.... All kinds of things but ordered and neat, not regimented. Method to madness kind of thing
 

Well my gnomes are a little off the beaten path from core, but my gnomish villages have:

Incredible windows. Between illusion magic, their skills at gemcutting and alchemy, gnomes are able to put incredible artistry into their windows. Every window is made of gemstone, glass, or carved micah.

Bright colors: Gnomish alchemy means they have better access to advanced clothing dyes. Gnomish mining means that cheap quartz, poor grade amethysts, and even tumbled stones can be everywhere: doorknobs, furniture, and public art.

Odd beasts of burden: Cows are just too big for gnomes to use as plow beasts. Their ability to talk to burrowing animals means they would have dire moles or dire rabbits as their main beasts of burden. They would also have some sort of hand warming device near their milking goats. :)
 

Homes sort of like hobbitts, half buried underground with their longstanding affinity for burrowing creatures.

Statues with big noses.

Illusionist tower, quite colorful.

I haven't adapted to bardic gnomes yet.
 

Windmills. That provide kinetic energy which passes through their magically tinkered Energy Box and provides power for the light spells in the streets (and homes if they have enough windmills).
 


But he said the gnomes are all dissappeared or dead.

So dead gnomes. Or undead gnomes. Or invisible gnomes. Or undead invisble gnomes that are bardic liches.

Tee-hee? :p

Enough of being a wiseacre. I'd give them a 'traveling circus' kind of feel. Lots of glitterly lights and tinkered toys, some grand farris wheel, lots of candies and sweets, domesticated animals, tents instead of houses (or wagons), lots of things activated by scent (perfumes, deodorants, things to stubtle for human nostrils)....
 

i think i'll not say just how much of this i'm going to use, just in case one of those sneaky fellows wanders in here from nutkinland. ;)
 

In my game world, you can't even find a gnome village usually unless you're a gnome, or know how and where to look. That being said, whatever they find, it's small. ;) And probably all the defenses are gone, like no illusions, or traps, cause something got through... maybe. And mushrooms. Why mushrooms? Why indeed. I won't go as far to say lots of little red caps and blue jackets, but you know you were thinking it. And something for pathos, like a little wind-up toy, lying on its side, in the middle of a common area.
 

I once used this map...

http://www.wizards.com/dnd/images/mapofweek/oct_overview2_hi.jpg

and this one...

http://www.wizards.com/dnd/images/mapofweek/oct_dwelling2_hi.jpg

and this one...

http://www.wizards.com/dnd/images/mapofweek/oct_lake2_hi.jpg

...for a remote gnomish village in my campaign. The artwork, layout, and architecture in these maps is excellent for this. When the PCs (around 2nd level, at this point in the campaign) came across this village, it had recently been raided by goblins, and most of the gnomes who lived there had been slain, while the survivors had fled into the nearby woods.

For the artesian lake and underground treasure vault, I placed a mechanical device that consisted of a metal wireframe globe, suspended from a thin line, that automatically rose from the underground pool at the approach of intruders (i.e. the PCs, since the goblins never became aware of the vault). An illusion of a beholder was fixed on the globe, and it took a spot check (DC 20) for a PC to see the suspending thin line in the dimly lit cavern. The globe was capable of casting sleep and hold person, which helped its illusion to be all the more convincing to the PCs.

The complete maps for this series can be found here...

http://www.wizards.com/dnd/article.asp?x=dnd/mw/mw20020725x2001
 
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