Beckett
Explorer
Mouseferatu said:And as I said in another thread, I want to see a return of the notion of keeps, land, followers, and territory for high-level characters. It need not be the default, but I'd like to see sufficient rules to make it a viable option.
Yes. Especially as characters start growing out adventuring in their backyard and start moving out in the world. There is something to be said for a handful of heroes making a difference, but there's also something to be said for holdings and armies.
To go with this, I hope there are also some rules for it, beyond "You've got 100 men-at-arms and can collect 7sp from each inhabitant. Stronghold costs are in the DMG" without any hint as to how to do something with those men-at-arms, or how to get people to live on your lands.