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What would you like to see in an Elemental Magic guide?

Here's a link to a page with about 15 elemental spells, and an elemental prestige class.

http://www.geocities.com/rangerwickett/General_Rules/elemental_guardian.html

And here's four sample spells from the list:

Eyes of Fire
Divination [Fire]
Level: Drd 7, Sor/Wiz 6, Ele(F) 6
Components: V, S
Casting Time: 1 minute
Duration: Concentration

As Scrying, except as noted. Eyes of Fire lets you Scry within sight of any flame that is at least the size of a torch. You can Scry to the Elemental Plane of Fire with no penalty. Once you have successfully scryed a location with this spell, you may teleport there (as the spell) as a standard action which ends the scrying. In addition to the normal spells that can be cast through a Scrying, you can also cast Pyrotechnics.


Musing of the Wind
Divination [Air]
Level: Drd 7, Sor/Wiz 6, Ele(A) 6
Components: V, S
Casting Time: 1 minute
Duration: Concentration

As Scrying, except as noted. Musing of the Wind lets you Scry within sight of areas that are exposed to open air in a path from your location. If even a crack exists to let air flow in, the location is viable, but sealed rooms, the depths of space, locations underwater, or on other planes (except for the Elemental Plane of Air) are out of reach of this spell. You can Scry to the Elemental Plane of Air without penalty. Once you have successfully scryed a location with this spell, you may teleport there (as the spell) as a standard action which ends the scrying. In addition to the normal spells that can be cast through a Scrying, these additional spells can also: Gust of Wind, Message, Whispering Wind, and Control Winds.

The Ocean of Memory
Divination [Water]
Level: Drd 7, Sor/Wiz 6, Ele(W) 6
Components: V, S
Casting Time: 1 minute
Duration: Concentration

As Scrying, except as noted. The Ocean of Memory lets you Scry within sight of bodies of water (or wine, blood, acid, etc.) that are at least the size of a small puddle. You can Scry to the Elemental Plane of Water with no penalty. Once you have successfully scryed a location with this spell, you may teleport there (as the spell) as a standard action which ends the scrying. In addition to the normal spells that can be cast through a Scrying, you can also cast Control Water.

Tremors Run Deep
Divination [Earth]
Level: Drd 7, Sor/Wiz 6, Ele(E) 6
Components: V, S
Casting Time: 1 minute
Duration: Concentration

As Scrying, except as noted. Tremors Run Deep lets you Scry within sight of any large quantity of stone, earth, or metal that is connected, no matter the distance, to your location. For instance, two islands hundreds of miles apart are still connected through the crust of the planet, but a floating continent is not connected to the ground normally. You can also Scry to the Elemental Plane of Earth with no penalty. Once you have successfully scryed a location with this spell, you may teleport there (as the spell) as a standard action which ends the scrying.
 

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It's pretty good, but the spell progression is confusing, it may warrent revising. Try to expend the elemental familiar ability, it seems like it might be neet, you may want to work on it.
 

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