eris404
Explorer
Hello all!
One thing I plan to do is run the Shackled City adventure path. I loved the first few adventures, but then I noticed that some of the later adventures took a turn that I didn't really like - they're not terrible, just not to my taste. I know that Dungeon plans on another adventure path series in the near future and I am really curious to see what they do with that one. One thing I'm concerned about is that an adventure path might be too limiting for players, so I've been collecting little "side quests," cool NPC ideas and minor plot hooks, and I also plan on getting lots of character goals from the players when we actually start.
So, just out of curiosity, if you were going to run an adventure path series, what elements would want? Would you look for certain challenges (like particular monsters), settings (generic or published setting, planar, confined to one city, lots of travel, or whatever), one epic story or a bunch of related smaller stories, or something else?
One thing I plan to do is run the Shackled City adventure path. I loved the first few adventures, but then I noticed that some of the later adventures took a turn that I didn't really like - they're not terrible, just not to my taste. I know that Dungeon plans on another adventure path series in the near future and I am really curious to see what they do with that one. One thing I'm concerned about is that an adventure path might be too limiting for players, so I've been collecting little "side quests," cool NPC ideas and minor plot hooks, and I also plan on getting lots of character goals from the players when we actually start.
So, just out of curiosity, if you were going to run an adventure path series, what elements would want? Would you look for certain challenges (like particular monsters), settings (generic or published setting, planar, confined to one city, lots of travel, or whatever), one epic story or a bunch of related smaller stories, or something else?