fuindordm
Adventurer
Let's see... what aspects of 5e would I miss strongly enough to consider incorporating into an AD&D campaign (first edition)?
* I like hit dice as a healing pool that you can use on a short rest. I think that would port over well into AD&D, and extend the 'adventuring day' without changing the overall game balance.
* I like attunement of magic items
* advantage/disadvantage is a pretty strong modifier, and in some cases feels fairer than a straight bonus/penalty. I would probably use it occasionally.
I can't think of anything else. My favorite part of 5E is the way classes and subclasses are designed, to vastly increase the range of characters. But that's a difficult thing to port over, and increasing the variety too much would detract from that special AD&D flavor.
* I like hit dice as a healing pool that you can use on a short rest. I think that would port over well into AD&D, and extend the 'adventuring day' without changing the overall game balance.
* I like attunement of magic items
* advantage/disadvantage is a pretty strong modifier, and in some cases feels fairer than a straight bonus/penalty. I would probably use it occasionally.
I can't think of anything else. My favorite part of 5E is the way classes and subclasses are designed, to vastly increase the range of characters. But that's a difficult thing to port over, and increasing the variety too much would detract from that special AD&D flavor.