What would you pay?

justinsluder said:
Okay, so a normal adventure with a very cheap ($.75) web enhancement like product with all the info needed to run the game in a gestalt setting would go over better?
Nobody said they'd pay extra for a web enhancement. They said you just include a sidebar about gestalt conversion.

And for Flexor and other people wonder what Gestalt characters are, it is an option from WotC's Unearthed Arcana where when you level up, you gain the abilities of two classes. So you would have a Fighter/Sorcerer - 8 who has Good BAB, good fort/will, d10 HD, all the fighter feats through 8th level, and can cast spells like an 8th level sorcerer (and other odds and ends). It sounds powerful but what it really is is flexible. A single gestalt character has an abundance of options but he still only acts once per round.

From the looks of this thread, gestalt gaming is a microniche. Most people use it as I've considered using it: in theme campaigns. I've been planning a campaign where everyone in the world was a gestalk X/sorcerer. It would be a wacky place since anyone can cast spells and I hope I get to run it someday. But a "normal" campaign with free gestalting? I don't think I need that with a party of 6 players.
 

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Thanee said:

I read over the creation rules. They do state, "The gestalt character variant is particularly effective if you have three or fewer players in your group". Most modules are designed for a party of 4 - 6 players. To me this seems that if you're a smaller group who is playing Gestalt then most modules should be playable with just a little tweaking.
 

Drawmack said:
To me this seems that if you're a smaller group who is playing Gestalt then most modules should be playable with just a little tweaking.

Exactly. That's also how I would (only) use Gestalt... for the PCs (and maybe a few select NPCs).

Everything else is just as normal.

It's a huge amount of work and pretty much completely pointless to squeeze *everything* into the Gestalt framework. It's unnecessary.

Bye
Thanee
 

Well for what its worth I LOVE the gestalt rules.

One of the issues I have is that my players come up with good concepts (cleric.monk) but they get discouraged from it as the character mechanically sucks.

So what I’ve done in my current campaign is offer the first 5 levels as Gestalt. From that point onwards is a single class / level only.

I do think however that perhaps 5th is abit too hgh. 2-3 levels of gestalting at the beginning of their career allows the group to build more versatile and pulpy characters.

As a Eberron DM that’s a good thing for me.

But I can totally see why people don’t like the gestalt options though.

Oh and sorry dude but I wouldn’t buy an adventure like that, but then again I don’t buy ANY pdf’s or third party stuff. I have a super tight D&D budget and that typically goes on the essentials like DMG, ECS ,PHBII, XPH and a few eberron source books. Heck I don’t even own a PHB for cryin’ out loud!!

So I’m probably not the best person to answer that question.
 

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