jmucchiello
Hero
Nobody said they'd pay extra for a web enhancement. They said you just include a sidebar about gestalt conversion.justinsluder said:Okay, so a normal adventure with a very cheap ($.75) web enhancement like product with all the info needed to run the game in a gestalt setting would go over better?
And for Flexor and other people wonder what Gestalt characters are, it is an option from WotC's Unearthed Arcana where when you level up, you gain the abilities of two classes. So you would have a Fighter/Sorcerer - 8 who has Good BAB, good fort/will, d10 HD, all the fighter feats through 8th level, and can cast spells like an 8th level sorcerer (and other odds and ends). It sounds powerful but what it really is is flexible. A single gestalt character has an abundance of options but he still only acts once per round.
From the looks of this thread, gestalt gaming is a microniche. Most people use it as I've considered using it: in theme campaigns. I've been planning a campaign where everyone in the world was a gestalk X/sorcerer. It would be a wacky place since anyone can cast spells and I hope I get to run it someday. But a "normal" campaign with free gestalting? I don't think I need that with a party of 6 players.