You won't like the Paladin then, unless you plan on using your spells for only Healing and Smiting. A large segment of their spells require it, and they don't have Con as a save to help maintain it.I feel the concentration mechanic is too restrictive for my tastes. Combined with how few spell slots casters receive now, and the fact that 80% of the spells require concentration...
It's just not my cup of tea. I don't mind having spell capabilities, but i will not be playing a spell dependent class like the wizard again in this edition.
Human Monk seems best, assuming you like monks. 18 Wis & Dex, 15 Con, 12 Str & Cha, 10 Int (swap Cha & Int if desired) is solid ability scores, and sets you up to take Resilient (Con), which is one of the best Feats in the game.
You won't like the Paladin then, unless you plan on using your spells for only Healing and Smiting. A large segment of their spells require it, and they don't have Con as a save to help maintain it.
Oh, all those PC's can "find" traps just fine.We have no trapfinder.
Oh, all those PC's can "find" traps just fine.![]()
heh, I should have said no one can disarm traps.![]()
I've found that concentration doesn't really impact Paladin's nearly as much as other casters. Divine Smite uses some of your spell slots. All of the smite spells, which are concentration, should generally be cast as a bonus action at the beginning of the round so that most times, the spell has been used before you would need to make a concentration check.You won't like the Paladin then, unless you plan on using your spells for only Healing and Smiting. A large segment of their spells require it, and they don't have Con as a save to help maintain it.