Oryan77
Adventurer
A few months ago several people here helped give me some great suggestions for custom magic items. I have compiled a list of magic items I would possibly hand out in my game. Would anyone like to price these for me (I'm not familiar with creating items)? Some of these I pulled from the old 2e Magica Encyclopedia books, so if these already exist somewhere in 3e, please let me know.
These are found in the 2e Magica Encyclopedia books:
Armband of Healing (Volume 1) Cleric heals max amount of any cure spell 3 times a day.
Larmacian Holy Symbol (Volume 2) Grants 2 additional 1st lvl Divine spells per day.
Ioun Stone: Brass Lozenge (Volume 2) Grants 2d4+2 HP once a day on command. Has 2d10 charges.
Mace of Pain +2 (Volume 2) 5% chance to cause enemy to suffer -4 on attacks (% stacks if used each round)
Robe of Rock (Volume 3) Wearer can turn into a statue as if flesh to stone were cast on him except he can turn back to flesh form at will. Cloak provides immunity to petrification.
Skull of Singing (Volume 3) Skull sings and causes fear (not sure what radius is, any will work)
Staff of Serpent (Python) (Volume 4) Turns into a python when thrown on the ground. Can be commanded back into staff form.
These are either made up or from 2e modules:
Weapon Rings One ring is worn on a finger, another ring is worn around the handle grip of a weapon. The weapon wearing the ring will appear in the hand wearing the other ring when commanded.
Boots of Varied Tracks Wearer can create tracks of any large or smaller creature.
Cloak of the Servant Alter clothing, weapons, equipment to look (but not function) as any other type of similiar items.
Chameleon Cloak When hood is worn & wearer is not moving, it changes colors to match the surroundings and grants a +10 Hide.
Dart of Throwing +3 If dart hits the target, it reappears in the throwers hand. If it misses, the dart loses it's powers and becomes a normal non magical dart.
These are found in the 2e Magica Encyclopedia books:
Armband of Healing (Volume 1) Cleric heals max amount of any cure spell 3 times a day.
Larmacian Holy Symbol (Volume 2) Grants 2 additional 1st lvl Divine spells per day.
Ioun Stone: Brass Lozenge (Volume 2) Grants 2d4+2 HP once a day on command. Has 2d10 charges.
Mace of Pain +2 (Volume 2) 5% chance to cause enemy to suffer -4 on attacks (% stacks if used each round)
Robe of Rock (Volume 3) Wearer can turn into a statue as if flesh to stone were cast on him except he can turn back to flesh form at will. Cloak provides immunity to petrification.
Skull of Singing (Volume 3) Skull sings and causes fear (not sure what radius is, any will work)
Staff of Serpent (Python) (Volume 4) Turns into a python when thrown on the ground. Can be commanded back into staff form.
These are either made up or from 2e modules:
Weapon Rings One ring is worn on a finger, another ring is worn around the handle grip of a weapon. The weapon wearing the ring will appear in the hand wearing the other ring when commanded.
Boots of Varied Tracks Wearer can create tracks of any large or smaller creature.
Cloak of the Servant Alter clothing, weapons, equipment to look (but not function) as any other type of similiar items.
Chameleon Cloak When hood is worn & wearer is not moving, it changes colors to match the surroundings and grants a +10 Hide.
Dart of Throwing +3 If dart hits the target, it reappears in the throwers hand. If it misses, the dart loses it's powers and becomes a normal non magical dart.