D&D 5E (+) What would you want for 5e Dark Sun?

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
I think the Dragonlance topic of the same name is pretty great and I'd like to follow through a similar course with Dark Sun under the following precepts:

1) Narrative Elements will almost certainly change to adapt the setting toward more modern sensibilities. More female characters, LGBT inclusion, wider ethnic diversity, and some elements may be trimmed or re-framed to be less offensive. This isn't inherently a bad thing. But if you're down with it, what kind of changes would you want to see?

2) Dark Sun has a ton of Systems Changes. From Defiling to Psionics to Environmental Survival. How drastically would you want to see those systems altered, or perhaps do you have ideas on how they could be carried forward? Or do you think that such changes should even be -applied- to a modern table sensibility due to the preponderance of roll-playing as opposed to role-playing in modern game design?

3) Power Level. While it could be included in the Systems changes, Dark Sun's monsters were stronger, it's characters had higher stat generation methods, and magic items, or even good quality weapons and armor, were rare to make things even more challenging. Should that stylistic and mechanical gap remain in 5e, or should it be brought into a more "Modern Balance" spirit where any Athasian character is no stronger or weaker, by default, than any Faerunian one?

I'll go first.

Narrative Changes for Modern Sensibilities:
  • More Female Sorcerer-Kings.
    • On Athas there were only 3 female sorcerer-kings. Abalach-Re, Lalali-Puy, and Yarmuke. And Yarmuke was destroyed by Hamanu who also wiped her city from the world.
    • Thankfully, most of the Sorcerer-Kings gender is pretty irrelevant to who they are and what they accomplish. So making Oronis, Tectuktitlay, or even Andropinis (Who has the most masculine name of them all, Man-Penis) into Female Characters wouldn't actually change much of anything.
    • Could even have one of the Sorcerer-Kings be transgender. Nibenay presents a draconic form and largely hides from the public eye. It could be interesting if that draconic form were feminine.
  • LGBTQ+ loose organizations could be neat.
    • I don't mean big and broad-ranging LGBTQ Lobbyists. I'm talking about smaller organizations of protection. Athas is a harsh place and having trans characters know that, for example, a building with a painted Kank's Head on the front wall wall is a safe space could be interesting. It would also set Athas aside from other settings as one that is harsh, but not without it's mercies.
    • Similarly, an alliance of people with different sexualities creating a group-atmosphere of protection and solidarity might be nice in a cruel world. Like maybe no one cares if some courtier is slipping into silk-sheets with courtiers of similar genders, or whether gladiators are coupling in the barracks between matches, but there's still plenty of reason for abundant caution and escape plans and the like for when bigots -do- rear their ugly heads
    • Though it would also be kind of great to just have no societal stigmas tied to LGBTQ+ existence, of course.
  • Slavery is a tough call. But I think they could largely keep it.
    • 5e D&D tries to keep slavery in the hands of evil people. Which is why the Drow are totally willing to enslave you at the start of Out of the Abyss. The main thrust of slavery in modern fantasy is that it exists, it is evil, and only evil people enslave others.
    • Therefore having slavery as a thing in the setting would still work, but the players would be actively encouraged to fight and kill slavers when possible/reasonable, and free any slaves they find. Which is what good people should do in any setting.
  • Points of (Dim) Light?
    • Athas has always been a place with a handful of real "Towns" and a few villages scattered across the sands between them, often 2-3 days travel apart (On foot) and usually plagued by cannibal Elves, cannibal Thri-Kreen, and cannibal Halflings. Because, honestly, cannibalism is just super popular as a dining option on Athas.
    • This sort of physical structure lends itself well to a Points of Light campaign. And, honestly, making that the style du jour for Athas could fit really, -really-, well. So long as the lights are dim. So long as the safety is fleeting, the comfort expensive, and the danger swift to return.
  • Ethnic Variety
    • Honestly, Athas could do this fairly easily if the art department goes for it without any sort of backlash. I don't think there's much chance, at all, that people are going to complain if Tecuktitlay isn't white as snow, or Lalali-Puy doesn't have blonde hair and blue eyes. Honestly, ruddy and dark skin tones should -probably- be the default for the whole setting, with pale skin being a rarity even among the wealthy.
Systems Changes:
  • Arcane/Divine/Psionics as different.
    • 5e's "All magic is just magic" is just not good for Athas. Athas uses Defiling and Preserving as a powerful narrative element, and one that Clerics and Druids are incapable of doing because their power doesn't defile.
    • Athas would need to break the "Weave Narrative" to work. Different types of magic -need- to be different to interact with this core identity of the setting.
  • Psionics as Default
    • A Psionicist Class (I love KibblesTasty's) would be great. Especially one that takes cantrip-casting to heart and builds off of it.
    • Probably a Psionic-Warrior option or something similar as well. Likely as a Subclass of Fighter or maybe Ranger?
    • Maybe just a whole mess of Psionic Subclasses in general.
    • Definitely a ton of Wild Talents as Feats.
  • Defiling as Default
    • Preserving should be something you actively choose, rather than a default. And it should cost you.
    • Yes. This makes Wizards and Sorcerers (if they're even in the game!) weaker unless they defile. That's the point.
    • Playing a Wizard should be unattractive in the setting to keep the Arcane magic level low. Not impossible, so people can still play their Wizards... but less attractive.
  • Travel Mechanics
    • Traveling from place to place isn't hard, really. Pick a direction and go. Getting there -alive- is the trick.
    • Heat Mechanics, Environmental Hazards, Dangerous Monsters, and most importantly LIMITED RESOURCES.
    • Water isn't always available on Athas. And even when you -can- get some it's often dirty.
    • Some sort of mechanical structure that makes survival against the World into it's own unique danger layered on top of everything else would be spectacular.
Power Level
  • Stronger Characters. Harsher Challenges.
    • Athasian characters have been stronger than those of other settings, often with less magical power available. Previous editions handled this with higher attribute scores, which is also an option but consider replacing Magic Items with "Heroic Power"
    • To replace magic items, there should be a new "Internalized Power" system that allows characters to function as if they -have- magic items in many cases and situations, without actually having them.
    • Perhaps give people a number of "Heroic Power" slots equal to their Attunement availability and allow the player to gain these heroic powers through gameplay.
    • Belt of Giant Strength? Nah. Your strength score gets boosted 'cause you have "Mighty Thews" which gives you a +4 Strength Bonus (Max 22) or a +6 bonus (Max 24
  • Bigger Stats
    • Maybe give players their level 4 ASI at level 1? Or their level 8 at level 1 so they just don't get one of the two during leveling.
    • This would keep their overall power level similar while boosting them at low-level play before they can play into the "Heroic Power" system.
  • Wild Talent at level 1?
    • Wild Talents are an important part of Athasian culture. Not -everyone- has them, but enough people do that it's just considered normal.
    • Maybe give all players a single level 1 "Free Feat" which can be a Wild Talent or not, as they personally prefer.
  • Interesting Weapon and Armor Rules.
    • In addition to having some really cool and slightly freaky weapons, Athas also had rules relating to Bone, Stone, and Wooden weapons that probably should be updated.
    • Weapon Breakage was a common problem for Athasian Heroes who would often see their favorite Carrikal break off in the thick armored hide of a Braxat or crushed under the bulk of a rampaging Mellikot.
    • Armor/Shield Breakage was also an issue, but slightly (SLIGHTLY) less common. Maybe give players the ability to actively sacrifice shields and armor to negate a critical hit altogether, or something? Not sure.

What are your thoughts?
 

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Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
Dark Sun has so much potential if it can escape its own past.

Yes, brutality and what not is good, but let's add some actual good narratives to the setting that aren't Prism Pentad trash.

Let's add in narratives where you have to work with and against the actual Sorcerer-Kings, and how each Sorcerer-King is their own Strahd and warps the world of Athas around them. Let's look at rescuing wanderers out in the Wastelands, finding old ruins and restoring them; let's have a Dark Sun where you can do more than the following:

  1. Beat someone in the head with rocks and chitin.
  2. Get enslaved.
  3. Die to sandstorms or weird predators.

Yes, these things are important, but for the love of all that is holy can we not keep those things while also adding something deeper than a bunch of aesthetics?
I mean...

That's less about the setting and more about the DM/Adventure. The old 2e stuff heavily encouraged DMs to make killer dungeons full of "Prior Age" stuff in the ruins across the wastes.

That said I'd love to also see a Dark Sun Adventure Path Curse of Strahd style that has you fighting against one of the Sorcerer-Kings and potentially making uneasy alliances with others as you work toward fighting the one you're after. That could be pretty awesome.
 

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Faolyn

(she/her)
so things that you can win or gain? strange stuff to see? more factions of people to beat in the head?
I, personally, am not a huge fan of the post-apocalypse genre because it usually assumes that the world devolves into a Lord of the Flies thing and everyone becomes horrible. In reality, yes, that happens a lot whenever there's a disaster, but there are also lots of people who come together to try to rebuild and make things better. It would be really nice if it was possible to make an attempt at this in Dark Sun. It doesn't have to be a major part of the setting, but there should be rules or suggestions so that players can at least attempt to create places that aren't ruled by evil sorcerer-kings or cannibal-slavers.
 

Mind of tempest

(he/him)advocate for 5e psionics
I, personally, am not a huge fan of the post-apocalypse genre because it usually assumes that the world devolves into a Lord of the Flies thing and everyone becomes horrible. In reality, yes, that happens a lot whenever there's a disaster, but there are also lots of people who come together to try to rebuild and make things better. It would be really nice if it was possible to make an attempt at this in Dark Sun. It doesn't have to be a major part of the setting, but there should be rules or suggestions so that players can at least attempt to create places that aren't ruled by evil sorcerer-kings or cannibal-slavers.
you are describing in the event of a disaster, a cataclysm not so much as order would be unlikely to be restored for hundreds of years as normally happens when the status quo utterly dies and nothing moving in to replace it and given the immortal warlords who kill the world in darksun healing has stalled out.
 

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
I, personally, am not a huge fan of the post-apocalypse genre because it usually assumes that the world devolves into a Lord of the Flies thing and everyone becomes horrible. In reality, yes, that happens a lot whenever there's a disaster, but there are also lots of people who come together to try to rebuild and make things better. It would be really nice if it was possible to make an attempt at this in Dark Sun. It doesn't have to be a major part of the setting, but there should be rules or suggestions so that players can at least attempt to create places that aren't ruled by evil sorcerer-kings or cannibal-slavers.
Tyr is a struggling Democracy after the death of Kalak. The Veiled Alliance seeks to find a way to heal the world and restore the Green Age. And most characters of level 9 or higher started attracting followers in 2e.

You were kind of meant to build up a retinue of followers and follow Tyr's direction under Rikus to create and build up your own society, or work within Tyr to help make it a better place. And you did it way "Earlier" than any other characters in any other settings because you started at level 3.

Not every table followed through with that, obviously... but it's a thing you can absolutely do within Dark Sun without "Breaking" the setting.
 

Faolyn

(she/her)
Tyr is a struggling Democracy after the death of Kalak. The Veiled Alliance seeks to find a way to heal the world and restore the Green Age. And most characters of level 9 or higher started attracting followers in 2e.

You were kind of meant to build up a retinue of followers and follow Tyr's direction under Rikus to create and build up your own society, or work within Tyr to help make it a better place. And you did it way "Earlier" than any other characters in any other settings because you started at level 3.

Not every table followed through with that, obviously... but it's a thing you can absolutely do within Dark Sun without "Breaking" the setting.
That sounds like an adventure path. I meant more as a possible option baked into the setting.
 

Stormonu

Legend
I can’t help it, but here lately every time I think of Dark Sun, Mad Max: Fury Road comes to mind. The style of that movie (at least, up to the sandstorm, and again for the finale) is so Brom in looks, I wish WotC hadn’t tried to squeeze it into Descent into Avernus and saved it for a return to Dark Sun.

…Mekillot caravans transporting goods in the Ivory Triangle, with spiked kank-riding elves raiding the caravans. When the beloved of Laluli-Pay steals her Three Pearls and hides them among the latest Mekillot caravan, the race is on before she reaches rival Nibenay - or is that her true destination? (P.S., The Wanderer, has a very Mel Gibson look to him doesn’t he?)

1624567947693.jpeg
 


Eltab

Lord of the Hidden Layer
but there are also lots of people who come together to try to rebuild and make things better. It would be really nice if it was possible to make an attempt at this in Dark Sun. It doesn't have to be a major part of the setting, but there should be rules or suggestions so that players can at least attempt to create places that aren't ruled by evil sorcerer-kings or cannibal-slavers.
The village of Freedom exists, somewhere out in the desert. Slavery is not legal there. Your goal is to find it*, come back and rescue some friends / family. And you keep on finding more people to bring along, and you have to take down the noble / Templar slaveowner and and and ...

Was this something like what you had in mind?

* Secret: there are several such villages, not only one.
 

Faolyn

(she/her)
The village of Freedom exists, somewhere out in the desert. Slavery is not legal there. Your goal is to find it*, come back and rescue some friends / family. And you keep on finding more people to bring along, and you have to take down the noble / Templar slaveowner and and and ...

Was this something like what you had in mind?

* Secret: there are several such villages, not only one.
Yeah, but baked into the actual core book and not as part of an adventure, which is what I assume that's from.
 

Yes, I understand I can make up my own ideas for Athas and put what I want in there.

But from a modern supplement, I expect my modern tastes to be met. And my tastes require a supplement to give me something new to work with. We already have the same old static sorcerer-kings. Make them unstatic. Put each one on the precipice of something great or horrible or weird and give the setting some momentum. Introducing something new to the setting, like a new faction, perhaps with those psionic bards everyone is always talking about, or maybe create some new places on the map or new regions or at the very least give me advice on how to use all this stuff in a story.

Van Richten's doesn't give you a lot, but at least the bit that it does give is a proper springboard. A Dark Sun book that just repeats 2E in a new format is a waste of the setting's potential.
 

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