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D&D 5E (+) What would you want for 5e Dark Sun?

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
I think the Dragonlance topic of the same name is pretty great and I'd like to follow through a similar course with Dark Sun under the following precepts:

1) Narrative Elements will almost certainly change to adapt the setting toward more modern sensibilities. More female characters, LGBT inclusion, wider ethnic diversity, and some elements may be trimmed or re-framed to be less offensive. This isn't inherently a bad thing. But if you're down with it, what kind of changes would you want to see?

2) Dark Sun has a ton of Systems Changes. From Defiling to Psionics to Environmental Survival. How drastically would you want to see those systems altered, or perhaps do you have ideas on how they could be carried forward? Or do you think that such changes should even be -applied- to a modern table sensibility due to the preponderance of roll-playing as opposed to role-playing in modern game design?

3) Power Level. While it could be included in the Systems changes, Dark Sun's monsters were stronger, it's characters had higher stat generation methods, and magic items, or even good quality weapons and armor, were rare to make things even more challenging. Should that stylistic and mechanical gap remain in 5e, or should it be brought into a more "Modern Balance" spirit where any Athasian character is no stronger or weaker, by default, than any Faerunian one?

I'll go first.

Narrative Changes for Modern Sensibilities:
  • More Female Sorcerer-Kings.
    • On Athas there were only 3 female sorcerer-kings. Abalach-Re, Lalali-Puy, and Yarmuke. And Yarmuke was destroyed by Hamanu who also wiped her city from the world.
    • Thankfully, most of the Sorcerer-Kings gender is pretty irrelevant to who they are and what they accomplish. So making Oronis, Tectuktitlay, or even Andropinis (Who has the most masculine name of them all, Man-Penis) into Female Characters wouldn't actually change much of anything.
    • Could even have one of the Sorcerer-Kings be transgender. Nibenay presents a draconic form and largely hides from the public eye. It could be interesting if that draconic form were feminine.
  • LGBTQ+ loose organizations could be neat.
    • I don't mean big and broad-ranging LGBTQ Lobbyists. I'm talking about smaller organizations of protection. Athas is a harsh place and having trans characters know that, for example, a building with a painted Kank's Head on the front wall wall is a safe space could be interesting. It would also set Athas aside from other settings as one that is harsh, but not without it's mercies.
    • Similarly, an alliance of people with different sexualities creating a group-atmosphere of protection and solidarity might be nice in a cruel world. Like maybe no one cares if some courtier is slipping into silk-sheets with courtiers of similar genders, or whether gladiators are coupling in the barracks between matches, but there's still plenty of reason for abundant caution and escape plans and the like for when bigots -do- rear their ugly heads
    • Though it would also be kind of great to just have no societal stigmas tied to LGBTQ+ existence, of course.
  • Slavery is a tough call. But I think they could largely keep it.
    • 5e D&D tries to keep slavery in the hands of evil people. Which is why the Drow are totally willing to enslave you at the start of Out of the Abyss. The main thrust of slavery in modern fantasy is that it exists, it is evil, and only evil people enslave others.
    • Therefore having slavery as a thing in the setting would still work, but the players would be actively encouraged to fight and kill slavers when possible/reasonable, and free any slaves they find. Which is what good people should do in any setting.
  • Points of (Dim) Light?
    • Athas has always been a place with a handful of real "Towns" and a few villages scattered across the sands between them, often 2-3 days travel apart (On foot) and usually plagued by cannibal Elves, cannibal Thri-Kreen, and cannibal Halflings. Because, honestly, cannibalism is just super popular as a dining option on Athas.
    • This sort of physical structure lends itself well to a Points of Light campaign. And, honestly, making that the style du jour for Athas could fit really, -really-, well. So long as the lights are dim. So long as the safety is fleeting, the comfort expensive, and the danger swift to return.
  • Ethnic Variety
    • Honestly, Athas could do this fairly easily if the art department goes for it without any sort of backlash. I don't think there's much chance, at all, that people are going to complain if Tecuktitlay isn't white as snow, or Lalali-Puy doesn't have blonde hair and blue eyes. Honestly, ruddy and dark skin tones should -probably- be the default for the whole setting, with pale skin being a rarity even among the wealthy.
Systems Changes:
  • Arcane/Divine/Psionics as different.
    • 5e's "All magic is just magic" is just not good for Athas. Athas uses Defiling and Preserving as a powerful narrative element, and one that Clerics and Druids are incapable of doing because their power doesn't defile.
    • Athas would need to break the "Weave Narrative" to work. Different types of magic -need- to be different to interact with this core identity of the setting.
  • Psionics as Default
    • A Psionicist Class (I love KibblesTasty's) would be great. Especially one that takes cantrip-casting to heart and builds off of it.
    • Probably a Psionic-Warrior option or something similar as well. Likely as a Subclass of Fighter or maybe Ranger?
    • Maybe just a whole mess of Psionic Subclasses in general.
    • Definitely a ton of Wild Talents as Feats.
  • Defiling as Default
    • Preserving should be something you actively choose, rather than a default. And it should cost you.
    • Yes. This makes Wizards and Sorcerers (if they're even in the game!) weaker unless they defile. That's the point.
    • Playing a Wizard should be unattractive in the setting to keep the Arcane magic level low. Not impossible, so people can still play their Wizards... but less attractive.
  • Travel Mechanics
    • Traveling from place to place isn't hard, really. Pick a direction and go. Getting there -alive- is the trick.
    • Heat Mechanics, Environmental Hazards, Dangerous Monsters, and most importantly LIMITED RESOURCES.
    • Water isn't always available on Athas. And even when you -can- get some it's often dirty.
    • Some sort of mechanical structure that makes survival against the World into it's own unique danger layered on top of everything else would be spectacular.
Power Level
  • Stronger Characters. Harsher Challenges.
    • Athasian characters have been stronger than those of other settings, often with less magical power available. Previous editions handled this with higher attribute scores, which is also an option but consider replacing Magic Items with "Heroic Power"
    • To replace magic items, there should be a new "Internalized Power" system that allows characters to function as if they -have- magic items in many cases and situations, without actually having them.
    • Perhaps give people a number of "Heroic Power" slots equal to their Attunement availability and allow the player to gain these heroic powers through gameplay.
    • Belt of Giant Strength? Nah. Your strength score gets boosted 'cause you have "Mighty Thews" which gives you a +4 Strength Bonus (Max 22) or a +6 bonus (Max 24
  • Bigger Stats
    • Maybe give players their level 4 ASI at level 1? Or their level 8 at level 1 so they just don't get one of the two during leveling.
    • This would keep their overall power level similar while boosting them at low-level play before they can play into the "Heroic Power" system.
  • Wild Talent at level 1?
    • Wild Talents are an important part of Athasian culture. Not -everyone- has them, but enough people do that it's just considered normal.
    • Maybe give all players a single level 1 "Free Feat" which can be a Wild Talent or not, as they personally prefer.
  • Interesting Weapon and Armor Rules.
    • In addition to having some really cool and slightly freaky weapons, Athas also had rules relating to Bone, Stone, and Wooden weapons that probably should be updated.
    • Weapon Breakage was a common problem for Athasian Heroes who would often see their favorite Carrikal break off in the thick armored hide of a Braxat or crushed under the bulk of a rampaging Mellikot.
    • Armor/Shield Breakage was also an issue, but slightly (SLIGHTLY) less common. Maybe give players the ability to actively sacrifice shields and armor to negate a critical hit altogether, or something? Not sure.

What are your thoughts?
 

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Yaarel

🇮🇱He-Mage
Honestly, the more we discuss it the more I think that Avangions and Dragons should be big epic things you -deal- with, rather than -become-.

Like maybe the campaign is over a player character's ascension to one or the other could occur, but not in-gameplay. And for gameplay purposes your only interactions with Dragons and Avangions is either stopping them from happening or trying to help them happen. Depending on alignment, obviously.
I lean in that direction too. Epic boons.

In a gaming style that is building strongholds and ruling cities, I can see how a Dragon or Avangian can be fun. But I doubt players would typically go this route.

Maybe even move the transformation options to the "second section" that is thematically appropriate, but not "first section" core.
 

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Zardnaar

Legend
Ok so no Dragons or Avangions as PC options.

Let's preserve 2e canon. Except when we don't

More mechanics 5E doesn't support level 21+ play.

Also a lot of Darksun fans from 2E don't like a lot of things in the setting after the original boxed set. Mostly because they blew up the setting.

Dragon Kings basically never say play in any real DS game I've heard of basically going to level 1-20 twice over.

It's the equivilent of the 3E Epic Level Handbook. Useless in a real game.

They're a lot better off as NPCs. Which is functionally what they are.
 

More mechanics 5E doesn't support level 21+ play.

Also a lot of Darksun fans from 2E don't like a lot of things in the setting after the original boxed set. Mostly because they blew up the setting.

Dragon Kings basically never say play in any real DS game I've heard of basically going to level 1-20 twice over.

It's the equivilent of the 3E Epic Level Handbook. Useless in a real game.

They're a lot better off as NPCs. Which is functionally what they are.
But they did in 4e.

I'm just pointing out the irony of posters insisting canon must be maintained while only wanting to maintain there own image of Dark Sun.

Dark Sun isn't just Dune and Mad Max and Gladiator movies. It's not all grimdark. There's a lot of 80s/90s Saturday morning cartoons in it's DNA, including it's environmental message.
 

Yaarel

🇮🇱He-Mage
Also a lot of Darksun fans from 2E don't like a lot of things in the setting after the original boxed set. Mostly because they blew up the setting.
What do you see as the biggest difference between original Dark Sun, and world-shook Dark Sun?

Is there any thing from world-shook that is worth porting over to the "second section"?
 


Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
But they did in 4e.

I'm just pointing out the irony of posters insisting canon must be maintained while only wanting to maintain there own image of Dark Sun.

Dark Sun isn't just Dune and Mad Max and Gladiator movies. It's not all grimdark. There's a lot of 80s/90s Saturday morning cartoons in it's DNA, including it's environmental message.
It's not that I don't want them to be Canon. I absolutely -do- want Avangions and Dragons to be Canon.

It's just that 5e is not designed for Past 20 play. 4th edition and 3rd edition both had Epic Level Options, which is -great-. And if they come out with a 5e 21-30 expansion I'll stat up Avangions and Dragons both.

But it feels like it cheapens them to have them be something you just -do- under level 20.
 

Mindbender was the classic 2e DS term for a control-oriented telepath.

And I’m also opposed to over-mechanising and over-codifying the avangion/dragon transformation. This sort of thing, when/if it happens, is vanishingly rare and has only happened a handful of times (even less if you discount the dragon transformations that Rajaat ‘helped’ with) and even most powerful wizards and psionicists are unaware that it’s even possible. It should be a plot device, or an epic quest, or a journey of self-discovery. It’s more akin to seeking out a legendary artefact than it is to levelling up.
 

It's not that I don't want them to be Canon. I absolutely -do- want Avangions and Dragons to be Canon.

It's just that 5e is not designed for Past 20 play. 4th edition and 3rd edition both had Epic Level Options, which is -great-. And if they come out with a 5e 21-30 expansion I'll stat up Avangions and Dragons both.

But it feels like it cheapens them to have them be something you just -do- under level 20.
I never said you should. They can be Epic Boons.

But to get to the end of the path you have to start on it somewhere.

The idea that you get to level 20 as a wizard and bang you're an Avangion is poor implementation. The idea that you get to level 20 and then go back to level 1 and start over as a Psion obviously doesn't work in 5e.

So if the master, the Avangion, has psionic powers as well as magic, then the journeyman needs to start learning them at some point.
A subclass seems to me like the most logical point to begin travelling down that path.

Unless we want to drop the psionic requirement like 4e did. But actually the psionic aspect is doing a lot of heavy conceptual lifting. Psionic magic is a natural part of the living world of Athas and seems to be doing a lot of the heavy lifting of transforming the Avangion's access to magic to something more in sync with the world rather than inimical to it, so that they can cast spells like Prolific Reforestation.
 

Zardnaar

Legend
What do you see as the biggest difference between original Dark Sun, and world-shook Dark Sun?

Is there any thing from world-shook that is worth porting over to the "second section"?

Not really. The revised map was nice that's about it.

They basically blew up the world and the DS adventures were very railroady.

Also it's the dying days of TSR there no consistency, the original designers moved on and the freelancers were doing whatever hence the contradictions.

Worldshook DS killed off 4/7 monarchs and killed the Dragon. Stuff like that is a PCs job vs watching NPCs do it.
 
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