D&D 5E (+) What would you want for 5e Dark Sun?

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
I think the Dragonlance topic of the same name is pretty great and I'd like to follow through a similar course with Dark Sun under the following precepts:

1) Narrative Elements will almost certainly change to adapt the setting toward more modern sensibilities. More female characters, LGBT inclusion, wider ethnic diversity, and some elements may be trimmed or re-framed to be less offensive. This isn't inherently a bad thing. But if you're down with it, what kind of changes would you want to see?

2) Dark Sun has a ton of Systems Changes. From Defiling to Psionics to Environmental Survival. How drastically would you want to see those systems altered, or perhaps do you have ideas on how they could be carried forward? Or do you think that such changes should even be -applied- to a modern table sensibility due to the preponderance of roll-playing as opposed to role-playing in modern game design?

3) Power Level. While it could be included in the Systems changes, Dark Sun's monsters were stronger, it's characters had higher stat generation methods, and magic items, or even good quality weapons and armor, were rare to make things even more challenging. Should that stylistic and mechanical gap remain in 5e, or should it be brought into a more "Modern Balance" spirit where any Athasian character is no stronger or weaker, by default, than any Faerunian one?

I'll go first.

Narrative Changes for Modern Sensibilities:
  • More Female Sorcerer-Kings.
    • On Athas there were only 3 female sorcerer-kings. Abalach-Re, Lalali-Puy, and Yarmuke. And Yarmuke was destroyed by Hamanu who also wiped her city from the world.
    • Thankfully, most of the Sorcerer-Kings gender is pretty irrelevant to who they are and what they accomplish. So making Oronis, Tectuktitlay, or even Andropinis (Who has the most masculine name of them all, Man-Penis) into Female Characters wouldn't actually change much of anything.
    • Could even have one of the Sorcerer-Kings be transgender. Nibenay presents a draconic form and largely hides from the public eye. It could be interesting if that draconic form were feminine.
  • LGBTQ+ loose organizations could be neat.
    • I don't mean big and broad-ranging LGBTQ Lobbyists. I'm talking about smaller organizations of protection. Athas is a harsh place and having trans characters know that, for example, a building with a painted Kank's Head on the front wall wall is a safe space could be interesting. It would also set Athas aside from other settings as one that is harsh, but not without it's mercies.
    • Similarly, an alliance of people with different sexualities creating a group-atmosphere of protection and solidarity might be nice in a cruel world. Like maybe no one cares if some courtier is slipping into silk-sheets with courtiers of similar genders, or whether gladiators are coupling in the barracks between matches, but there's still plenty of reason for abundant caution and escape plans and the like for when bigots -do- rear their ugly heads
    • Though it would also be kind of great to just have no societal stigmas tied to LGBTQ+ existence, of course.
  • Slavery is a tough call. But I think they could largely keep it.
    • 5e D&D tries to keep slavery in the hands of evil people. Which is why the Drow are totally willing to enslave you at the start of Out of the Abyss. The main thrust of slavery in modern fantasy is that it exists, it is evil, and only evil people enslave others.
    • Therefore having slavery as a thing in the setting would still work, but the players would be actively encouraged to fight and kill slavers when possible/reasonable, and free any slaves they find. Which is what good people should do in any setting.
  • Points of (Dim) Light?
    • Athas has always been a place with a handful of real "Towns" and a few villages scattered across the sands between them, often 2-3 days travel apart (On foot) and usually plagued by cannibal Elves, cannibal Thri-Kreen, and cannibal Halflings. Because, honestly, cannibalism is just super popular as a dining option on Athas.
    • This sort of physical structure lends itself well to a Points of Light campaign. And, honestly, making that the style du jour for Athas could fit really, -really-, well. So long as the lights are dim. So long as the safety is fleeting, the comfort expensive, and the danger swift to return.
  • Ethnic Variety
    • Honestly, Athas could do this fairly easily if the art department goes for it without any sort of backlash. I don't think there's much chance, at all, that people are going to complain if Tecuktitlay isn't white as snow, or Lalali-Puy doesn't have blonde hair and blue eyes. Honestly, ruddy and dark skin tones should -probably- be the default for the whole setting, with pale skin being a rarity even among the wealthy.
Systems Changes:
  • Arcane/Divine/Psionics as different.
    • 5e's "All magic is just magic" is just not good for Athas. Athas uses Defiling and Preserving as a powerful narrative element, and one that Clerics and Druids are incapable of doing because their power doesn't defile.
    • Athas would need to break the "Weave Narrative" to work. Different types of magic -need- to be different to interact with this core identity of the setting.
  • Psionics as Default
    • A Psionicist Class (I love KibblesTasty's) would be great. Especially one that takes cantrip-casting to heart and builds off of it.
    • Probably a Psionic-Warrior option or something similar as well. Likely as a Subclass of Fighter or maybe Ranger?
    • Maybe just a whole mess of Psionic Subclasses in general.
    • Definitely a ton of Wild Talents as Feats.
  • Defiling as Default
    • Preserving should be something you actively choose, rather than a default. And it should cost you.
    • Yes. This makes Wizards and Sorcerers (if they're even in the game!) weaker unless they defile. That's the point.
    • Playing a Wizard should be unattractive in the setting to keep the Arcane magic level low. Not impossible, so people can still play their Wizards... but less attractive.
  • Travel Mechanics
    • Traveling from place to place isn't hard, really. Pick a direction and go. Getting there -alive- is the trick.
    • Heat Mechanics, Environmental Hazards, Dangerous Monsters, and most importantly LIMITED RESOURCES.
    • Water isn't always available on Athas. And even when you -can- get some it's often dirty.
    • Some sort of mechanical structure that makes survival against the World into it's own unique danger layered on top of everything else would be spectacular.
Power Level
  • Stronger Characters. Harsher Challenges.
    • Athasian characters have been stronger than those of other settings, often with less magical power available. Previous editions handled this with higher attribute scores, which is also an option but consider replacing Magic Items with "Heroic Power"
    • To replace magic items, there should be a new "Internalized Power" system that allows characters to function as if they -have- magic items in many cases and situations, without actually having them.
    • Perhaps give people a number of "Heroic Power" slots equal to their Attunement availability and allow the player to gain these heroic powers through gameplay.
    • Belt of Giant Strength? Nah. Your strength score gets boosted 'cause you have "Mighty Thews" which gives you a +4 Strength Bonus (Max 22) or a +6 bonus (Max 24
  • Bigger Stats
    • Maybe give players their level 4 ASI at level 1? Or their level 8 at level 1 so they just don't get one of the two during leveling.
    • This would keep their overall power level similar while boosting them at low-level play before they can play into the "Heroic Power" system.
  • Wild Talent at level 1?
    • Wild Talents are an important part of Athasian culture. Not -everyone- has them, but enough people do that it's just considered normal.
    • Maybe give all players a single level 1 "Free Feat" which can be a Wild Talent or not, as they personally prefer.
  • Interesting Weapon and Armor Rules.
    • In addition to having some really cool and slightly freaky weapons, Athas also had rules relating to Bone, Stone, and Wooden weapons that probably should be updated.
    • Weapon Breakage was a common problem for Athasian Heroes who would often see their favorite Carrikal break off in the thick armored hide of a Braxat or crushed under the bulk of a rampaging Mellikot.
    • Armor/Shield Breakage was also an issue, but slightly (SLIGHTLY) less common. Maybe give players the ability to actively sacrifice shields and armor to negate a critical hit altogether, or something? Not sure.

What are your thoughts?
 

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Yaarel

He Mage
One I'm going with is.

Weapons -1 to hit and damage.

Armor -1AC+1 dex modifier.

There's no rules really for maintaining weapons so that's not an actual inferior material.

Breaking in a 1 is also something I suppose.
The stone weapons can be razor sharp and deal normal damage for slash, pierce, and bludgeon.

But they dont stay razor sharp for long, and pieces of it break easily enough.

Repairing it, means hammering flakes off from the stones of the blade, to make them razor sharp again. This eventually reduces the size of the stones, requiring new stones.

For D&D, make any attack that has a natural 1 cause breakage, requiring repair. The breakage can reduce damage by 1 per break. A weapon can be repaired during a long or short rest, requiring a successful skill check, such as Nature or Survival, or a new Stoneshapers Tools proficiency.
 

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Zardnaar

Legend
Studded leather IS a thing in real life.

It's called Brigandine.

2021-03-01-swordman-image-03.jpg
Looks like this. Love me some Shadiversity for realism.

It's actually small metal plates on the inside behind the rivets so it remains flexible and keeps the studs away from the body. But if you're not wearing padding under it, that stuff can pinch like a mother...

Brigandine isn't studded leather as such. In older editions it existed alongside studded leather.

Brigandine probably be a medium armor.
 

Yaarel

He Mage
Studded leather IS a thing in real life.

It's called Brigandine.

2021-03-01-swordman-image-03.jpg
Looks like this. Love me some Shadiversity for realism.

It's actually small metal plates on the inside behind the rivets so it remains flexible and keeps the studs away from the body. But if you're not wearing padding under it, that stuff can pinch like a mother...
I assume this is actually brigandine armor, a variant of D&D Scale Mail, AC 14.

The socalled "studs" are actually metal scales being bolted to the cloth exterior.

You can see the outlines of the shapes of the rectangular metal scales thru the fabric.

(Ninjad)
 
Last edited:

Zardnaar

Legend
The stone weapons can be razor sharp and deal normal damage for slash, pierce, and bludgeon.

But they dont stay razor sharp for long, and pieces of it break easily enough.

Repairing it, means hammering flakes off from the stones of the blade, to make them razor sharp again. This eventually reduces the size of the stones, requiring new stones.

For D&D, make any attack that has a natural 1 cause breakage, requiring repair. The breakage can reduce damage by 1 per break. A weapon can be repaired during a long or short rest, requiring a successful skill check, such as Nature or Survival, or a new Stoneshapers Tools proficiency.

Bit more complicated.

Think I'll take the old 2E rules and apply -1 to damage, -1 to hit and damage if it's dramatically not appropriate.

If you use bronze sword vs iron it doesn't fit as deep (less damage) if you're doing something like a wooden sword -1 to hit and damage works. Maybe -2 damage instead you're basically using a kendo stick or practice sword.
 

Yaarel

He Mage
Bit more complicated.

Think I'll take the old 2E rules and apply -1 to damage, -1 to hit and damage if it's dramatically not appropriate.

If you use bronze sword vs iron it doesn't fit as deep (less damage) if you're doing something like a wooden sword -1 to hit and damage works. Maybe -2 damage instead you're basically using a kendo stick or practice sword.
Heh, that would hurt my archeology brain.

I like as simple as possible, but not simpler.

I want reallife things, like stone weapons, to model reallife examples within reason.



Also, the suggestion I gave is simple enough. It is a normal weapon with normal mechanics. There is only a complication if a natural 1 happens, which can also be fun. And the complication can be removed with a rest.

This is simpler than adding negative math for every attack and every damage.
 

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
@Yaarel... did you not read the words below the picture? Or the ones BEFORE the Picture where I specifically called it Brigandine?

Also, a Chain Shirt (Hauberk) weighs 10 kilos. The heaviest of Brigandine weighs around 5.5kg.

It's the high end (13 AC) of light.
 


Yaarel

He Mage
@Yaarel... did you not read the words below the picture? Or the ones BEFORE the Picture where I specifically called it Brigandine?

Also, a Chain Shirt (Hauberk) weighs 10 kilos. The heaviest of Brigandine weighs around 5.5kg.

It's the high end (13 AC) of light.
My point was, the brigandine cannot be compared to "studded leather", because the brigandine is a solid metal cuirass. The leather or other fabric, is merely a method to secure the scales of the scale mail.

It is scale mail, AC 14. About as good as a solid breast plate, cuirass. During the Renaissance, warriors used either breast plate or brigandine, with the cloth of the brigandine allowing for more artistic patterns and style.
 

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
Light armor only goes to +2.
I always forget that. Feels like it should go to 3. Padded, Leather, Studded/Brigandine.
My point was, the brigandine cannot be compared to "studded leather", because the brigandine is a solid metal cuirass. The leather or other fabric, is merely a method to secure the scales of the scale mail.
Brigandine is not a solid metal cuirass... That would be a Breastplate.
lb-9106-01.jpg

compared to
920d54770814307c338dd8e7e60af632.jpg


The reason it's not as sturdy as Scale Mail is that it doesn't overlap. So a blade can pass through the leather or fabric outer layer and pass between plates.
 


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