D&D 5E (+) What would you want for 5e Dark Sun?

Steampunkette

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I think the Dragonlance topic of the same name is pretty great and I'd like to follow through a similar course with Dark Sun under the following precepts:

1) Narrative Elements will almost certainly change to adapt the setting toward more modern sensibilities. More female characters, LGBT inclusion, wider ethnic diversity, and some elements may be trimmed or re-framed to be less offensive. This isn't inherently a bad thing. But if you're down with it, what kind of changes would you want to see?

2) Dark Sun has a ton of Systems Changes. From Defiling to Psionics to Environmental Survival. How drastically would you want to see those systems altered, or perhaps do you have ideas on how they could be carried forward? Or do you think that such changes should even be -applied- to a modern table sensibility due to the preponderance of roll-playing as opposed to role-playing in modern game design?

3) Power Level. While it could be included in the Systems changes, Dark Sun's monsters were stronger, it's characters had higher stat generation methods, and magic items, or even good quality weapons and armor, were rare to make things even more challenging. Should that stylistic and mechanical gap remain in 5e, or should it be brought into a more "Modern Balance" spirit where any Athasian character is no stronger or weaker, by default, than any Faerunian one?

I'll go first.

Narrative Changes for Modern Sensibilities:
  • More Female Sorcerer-Kings.
    • On Athas there were only 3 female sorcerer-kings. Abalach-Re, Lalali-Puy, and Yarmuke. And Yarmuke was destroyed by Hamanu who also wiped her city from the world.
    • Thankfully, most of the Sorcerer-Kings gender is pretty irrelevant to who they are and what they accomplish. So making Oronis, Tectuktitlay, or even Andropinis (Who has the most masculine name of them all, Man-Penis) into Female Characters wouldn't actually change much of anything.
    • Could even have one of the Sorcerer-Kings be transgender. Nibenay presents a draconic form and largely hides from the public eye. It could be interesting if that draconic form were feminine.
  • LGBTQ+ loose organizations could be neat.
    • I don't mean big and broad-ranging LGBTQ Lobbyists. I'm talking about smaller organizations of protection. Athas is a harsh place and having trans characters know that, for example, a building with a painted Kank's Head on the front wall wall is a safe space could be interesting. It would also set Athas aside from other settings as one that is harsh, but not without it's mercies.
    • Similarly, an alliance of people with different sexualities creating a group-atmosphere of protection and solidarity might be nice in a cruel world. Like maybe no one cares if some courtier is slipping into silk-sheets with courtiers of similar genders, or whether gladiators are coupling in the barracks between matches, but there's still plenty of reason for abundant caution and escape plans and the like for when bigots -do- rear their ugly heads
    • Though it would also be kind of great to just have no societal stigmas tied to LGBTQ+ existence, of course.
  • Slavery is a tough call. But I think they could largely keep it.
    • 5e D&D tries to keep slavery in the hands of evil people. Which is why the Drow are totally willing to enslave you at the start of Out of the Abyss. The main thrust of slavery in modern fantasy is that it exists, it is evil, and only evil people enslave others.
    • Therefore having slavery as a thing in the setting would still work, but the players would be actively encouraged to fight and kill slavers when possible/reasonable, and free any slaves they find. Which is what good people should do in any setting.
  • Points of (Dim) Light?
    • Athas has always been a place with a handful of real "Towns" and a few villages scattered across the sands between them, often 2-3 days travel apart (On foot) and usually plagued by cannibal Elves, cannibal Thri-Kreen, and cannibal Halflings. Because, honestly, cannibalism is just super popular as a dining option on Athas.
    • This sort of physical structure lends itself well to a Points of Light campaign. And, honestly, making that the style du jour for Athas could fit really, -really-, well. So long as the lights are dim. So long as the safety is fleeting, the comfort expensive, and the danger swift to return.
  • Ethnic Variety
    • Honestly, Athas could do this fairly easily if the art department goes for it without any sort of backlash. I don't think there's much chance, at all, that people are going to complain if Tecuktitlay isn't white as snow, or Lalali-Puy doesn't have blonde hair and blue eyes. Honestly, ruddy and dark skin tones should -probably- be the default for the whole setting, with pale skin being a rarity even among the wealthy.
Systems Changes:
  • Arcane/Divine/Psionics as different.
    • 5e's "All magic is just magic" is just not good for Athas. Athas uses Defiling and Preserving as a powerful narrative element, and one that Clerics and Druids are incapable of doing because their power doesn't defile.
    • Athas would need to break the "Weave Narrative" to work. Different types of magic -need- to be different to interact with this core identity of the setting.
  • Psionics as Default
    • A Psionicist Class (I love KibblesTasty's) would be great. Especially one that takes cantrip-casting to heart and builds off of it.
    • Probably a Psionic-Warrior option or something similar as well. Likely as a Subclass of Fighter or maybe Ranger?
    • Maybe just a whole mess of Psionic Subclasses in general.
    • Definitely a ton of Wild Talents as Feats.
  • Defiling as Default
    • Preserving should be something you actively choose, rather than a default. And it should cost you.
    • Yes. This makes Wizards and Sorcerers (if they're even in the game!) weaker unless they defile. That's the point.
    • Playing a Wizard should be unattractive in the setting to keep the Arcane magic level low. Not impossible, so people can still play their Wizards... but less attractive.
  • Travel Mechanics
    • Traveling from place to place isn't hard, really. Pick a direction and go. Getting there -alive- is the trick.
    • Heat Mechanics, Environmental Hazards, Dangerous Monsters, and most importantly LIMITED RESOURCES.
    • Water isn't always available on Athas. And even when you -can- get some it's often dirty.
    • Some sort of mechanical structure that makes survival against the World into it's own unique danger layered on top of everything else would be spectacular.
Power Level
  • Stronger Characters. Harsher Challenges.
    • Athasian characters have been stronger than those of other settings, often with less magical power available. Previous editions handled this with higher attribute scores, which is also an option but consider replacing Magic Items with "Heroic Power"
    • To replace magic items, there should be a new "Internalized Power" system that allows characters to function as if they -have- magic items in many cases and situations, without actually having them.
    • Perhaps give people a number of "Heroic Power" slots equal to their Attunement availability and allow the player to gain these heroic powers through gameplay.
    • Belt of Giant Strength? Nah. Your strength score gets boosted 'cause you have "Mighty Thews" which gives you a +4 Strength Bonus (Max 22) or a +6 bonus (Max 24
  • Bigger Stats
    • Maybe give players their level 4 ASI at level 1? Or their level 8 at level 1 so they just don't get one of the two during leveling.
    • This would keep their overall power level similar while boosting them at low-level play before they can play into the "Heroic Power" system.
  • Wild Talent at level 1?
    • Wild Talents are an important part of Athasian culture. Not -everyone- has them, but enough people do that it's just considered normal.
    • Maybe give all players a single level 1 "Free Feat" which can be a Wild Talent or not, as they personally prefer.
  • Interesting Weapon and Armor Rules.
    • In addition to having some really cool and slightly freaky weapons, Athas also had rules relating to Bone, Stone, and Wooden weapons that probably should be updated.
    • Weapon Breakage was a common problem for Athasian Heroes who would often see their favorite Carrikal break off in the thick armored hide of a Braxat or crushed under the bulk of a rampaging Mellikot.
    • Armor/Shield Breakage was also an issue, but slightly (SLIGHTLY) less common. Maybe give players the ability to actively sacrifice shields and armor to negate a critical hit altogether, or something? Not sure.

What are your thoughts?
 

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If you really wanted to, you could just abbreviate the words in a way to suggest they've been altered a bit through the ages. Telekinesis could be Telkinsis or Teek, and people use that in everyday language, and only the scholars really care about those extra "proper" syllables.
Heh, this is the same thinking that led me to arrive at Kinete. I even considered shortforms like Teek and Keen. Heh, it bothered me that Kine means "cows".
 

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@Stormonu I disagree with the idea of erasing the Good/Evil nature of Dragons and Avangions. Dragons and Defilers -are- evil. They're destroying the world and all the things in it for their own increased power.

I could see arguing for a change in Lalali-Puy's story where she's trying to become better instead of trying to become the Oba for real with everyone thinking she's a better person that she is. But defilers cannot become Avangions. You have to preserve the whole way up the path to becoming an Avangion... Which would make the story -heartbreakingly- good.

Lalali-Puy, the person who hunted Aarakocra almost to extinction, learns the error of her ways and seeks redemption. But that redemption, while attainable, has limits. She will never become an Avangion, even as she strives to be a better person than she was. Because some lines, once crossed, are just -crossed-. You can't try to commit genocide and then be truly rewarded by the forces of Good for turning away from what you did... Very poetic and cool.

Redemption without Reward.


Oh, I was just throwing them out as formal in-canon names, yeah. Something the people in the world can use instead of "Psychoportation" that doesn't try to invent a new word. As for the class? Just stick with Psion or Psionicist and then have the subclasses be Ways, I guess?

As to "Way of the Flesh"... it sounds a bit on the graphic side. >.>
I am fairly certain there is no comic good force to say that she can't redeem herself as they all died years back.
I was going for nice pg body horror I take it you mean it sounds sexual?
For example. The concept of the (psionic) magic of the Alfar relates their superlative beauty and health.

Similarly, the "cliff giants" (risar) are usually human size, but can attain unlimited sizes. Their growth relates to their intention. One saga has two brothers, where one is human size and the other is the size of cliff. These beings personify shamanic magic, and are considered the most beautiful beings (and strong of course). The wording is different, but some interpret the giants to be even more beautiful than the Alfar.

Odin never ate food, and only drank wine.

Surviving a snow storm and starving for days or weeks, also takes mental fortitude.

Traveling outofbody is important, literally thru this world, not some other "spiritual world".

The themes are ubiquitous.




Odin is important in Denmark. Odin is surprisingly irrelevant in Norway. Norway is more about Thor. Sweden is more about Frey.

In Norway, the popular sky nature spirits are Thor, Frey, Njord, and Ull.

In any case, the idea is, Odin is the mind that organizes the cycles of the seasons and of the sun and moon and stars. This cycle itself is beneficial to humans, even if it is dangerous for a human to interact with him personally.




I dont know if the psion-primal coin is symmetric with the arcane-divine coin.

I view the psion-primal division as mainly humanoid-versus-nonhumanoid. Here nonhumanoid includes the elements and the plants. (Still, a psionic Psion can become a Beast, and a primal Druid can make a Humanoid ferocious and brave.)

The protosciences of the medieval period ended up splitting between something like "chemistry versus psychology".

In that sense, I view "divine" as more about "archetypes, ideals, symbols, and meaning of life".

Oppositely, "arcane" is more about chemistry, quantum states, mathematical astronomy, and so on. Still the very ancient concept of Hellenistic "magic", that certain objects (different kinds of plants, stones, spoken formulas) are also part of "arcane", as spell components.

Still arcane and divine feels like two sides of the same coin, and psionic and primal feels like two sides of the same coin.
they present a nice possible conflict but need not be that way which is good for a setting.

the way I understand it Odin is limited by the cycle not that he controls it, If I shoot Odin dead the wheel would still spin, what is he the god of anyway?
I see a lot of Jedi/Sith parallels to preserving/defiling, and the old adage "one you start down the path of the dark side, forever will it dominate your destiny!" being a outlook paralleling preserving/defiling.

But there are rules back in the original edition for purging one's self of the taint of defiling. And a redemption story arc can be good, if done sparingly. Lastly, there is always the case of Lalali-Puy may want to take up the path of preserving (as you mentioned), but becoming one might end up with a cost she isn't (yet) prepared to undertake - with her taking up shortcuts or drifting back into her old ways (that could corrupt her in ways yet unforeseen).

Mostly, opening up the possibilty gets away from the samey-ness of "everyone wants to become a dragon king (or queen)!"
this seems good as different divergent goals makes for better conflicting plots.

@Steampunkette I am somewhat of a mind with @Yaarel as what we do know about the world of darksun is well know and what it needs more than the 2e meta plot was expansion, also I like the post-apocalyptic vibe I do know that it needs lots of just strange and interesting to encounter to stop you from getting depressed and keep the possibility of hope on the card to avoid apathy plus new crazy stuff would be cool, I just do not want what other settings had, give me an underground sea, or a land of living metal but not orc or goblins.
plus you could have the hopeful stuff as in-universe roumor and may or may not exist per game.
 

I am fairly certain there is no comic good force to say that she can't redeem herself as they all died years back.
I was going for nice pg body horror I take it you mean it sounds sexual?
There is no such force, which I acknowledge in a later post in which I specifically talk about Oronis becoming an Avangion and expand on the idea of him being on that path and her kind of stepping onto it as an interesting direction for the story to go.

Not specifically sexual. But graphic. Specifically my mind went to the Tzimisce of Vampire the Masquerade and how they'd shape bone and flesh and stuff and the various grotesqueries tied to it.
@Steampunkette I am somewhat of a mind with @Yaarel as what we do know about the world of darksun is well know and what it needs more than the 2e meta plot was expansion, also I like the post-apocalyptic vibe I do know that it needs lots of just strange and interesting to encounter to stop you from getting depressed and keep the possibility of hope on the card to avoid apathy plus new crazy stuff would be cool, I just do not want what other settings had, give me an underground sea, or a land of living metal but not orc or goblins.
plus you could have the hopeful stuff as in-universe roumor and may or may not exist per game.
Hope is always on the card in Dark Sun. The first story sees the end of Kalak, the oppressive Sorcerer-King of Tyr mid-transformation into a Dragon like Borys. Slaves from across Athas make their way to the Free City when/if they can escape and survive the Crimson Sands. And the city itself is a burgeoning democracy. There's tons of hope!

I've even played in a "Gonzo Campaign" where we literally went across Athas at level 20+ fighting and killing Sorcerer Kings as the whole campaign Narrative. Just one after the other after the other, rallying their people and their enemies and bringing them down. It was fun.

I'm not opposed to adding stuff to Athas. Or changing things. But once you try and erase the postapocalyptica, the swords and sorcery, the evil defiling... It's less and less Dark Sun. Like Ravenloft without the Horror.
 

the way I understand it Odin is limited by the cycle not that he controls it, If I shoot Odin dead the wheel would still spin, what is he the god of anyway?
In Norway, Odin isnt a "god" in the English meaning of the cognate. (Tho Wotan in Germany is probably Roman-style god.)

Odin is a nature spirit, and unimportant in Norway. Also, the shamans never seem to mention him. The shamans care about "giants" (often human size), and occasionally elves.

Odin is a complex figure who consolidates different kinds of traditions, including a tradition that he is originally a human king. (Possibly, this is a later euhemerism. Neverthless, in the Norse view, humans could become Aesir. For example, Skirnir who does magic to help Frey, appears to be human.)

Anyway, the central idea is, Odin is the mind of the agricultural astronomical calendar. His two sons Baldr and Hodr, function as daylight hours and nightdark hours, respectively.

But there is more going on with him than just this.

For example, his name literally means "the fury", and refers to entering into a magical trance. Hence he is responsible for various kinds of inspiration, such as the berserkar rage, the successful military strategy, and the songs of the skald. For Norwegians, he is the equivalent of a Greek muse. Heh, which is precisely why, the internationalist skald give Odin so much good propaganda, despite the fact that nobody else cares about him.

His inspiration relates to inspiring how the seasons should cycle.
 

There is no such force, which I acknowledge in a later post in which I specifically talk about Oronis becoming an Avangion and expand on the idea of him being on that path and her kind of stepping onto it as an interesting direction for the story to go.

Not specifically sexual. But graphic. Specifically my mind went to the Tzimisce of Vampire the Masquerade and how they'd shape bone and flesh and stuff and the various grotesqueries tied to it.

Hope is always on the card in Dark Sun. The first story sees the end of Kalak, the oppressive Sorcerer-King of Tyr mid-transformation into a Dragon like Borys. Slaves from across Athas make their way to the Free City when/if they can escape and survive the Crimson Sands. And the city itself is a burgeoning democracy. There's tons of hope!

I've even played in a "Gonzo Campaign" where we literally went across Athas at level 20+ fighting and killing Sorcerer Kings as the whole campaign Narrative. Just one after the other after the other, rallying their people and their enemies and bringing them down. It was fun.

I'm not opposed to adding stuff to Athas. Or changing things. But once you try and erase the postapocalyptica, the swords and sorcery, the evil defiling... It's less and less Dark Sun. Like Ravenloft without the Horror.
on the way of the flesh, so did mine just I have less of a view of explicitly evil as modern surgery is horrific in description and I can see ways to use it for good, plus modifying yourself in strange ways is odd, not immoral.

I mean more than one source of hope as Borys could flatten it without much thought or it could fall back into tyranny, lots of stories of might be true things that show what was once could be again, adds to the feeling but if you make it so it might or might not be real adds a certain malleability to the setting.

I do not want to erase just suggest they were not utterly successful in destroying the bits that matter, plus I want those hope to have some catches and strings attached so there is complexity, also other horrors than just the sorcerer-kings like sleeping dark gods of the deep black, cult to things that do not have our best interest at heart and just pockets of strange monster for evil wizards to chase and use for power.

I like those bit but give the pessimism of the world these days I feel a bit more hope would help people avoid apathy or just edginess.
 


In Norway, Odin isnt a "god" in the English meaning of the cognate. (Tho Wotan in Germany is probably Roman-style god.)

Odin is a nature spirit, and unimportant in Norway. Also, the shamans never seem to mention him. The shamans care about "giants" (often human size), and occasionally elves.

Odin is a complex figure who consolidates different kinds of traditions, including a tradition that he is originally a human king. (Possibly, this is a later euhemerism. Neverthless, in the Norse view, humans could become Aesir. For example, Skirnir who does magic to help Frey, appears to be human.)

Anyway, the central idea is, Odin is the mind of the agricultural astronomical calendar. His two sons Baldr and Hodr, function as daylight hours and nightdark hours, respectively.

But there is more going on with him than just this.

For example, his name literally means "the fury", and refers to entering into a magical trance. Hence he is responsible for various kinds of inspiration, such as the berserkar rage, the successful military strategy, and the songs of the skald. For Norwegians, he is the equivalent of a Greek muse. Heh, which is precisely why, the internationalist skald give Odin so much good propaganda, despite the fact that nobody else cares about him.

His inspiration relates to inspiring how the seasons should cycle.
what about the place which like him far more?
 

Races of Athas: Dark Sun: Races of Athas - The Homebrewery

I threw these together over the past few days... feeling pretty proud, overall...
Some nits:

Humans: For Adaptable, you might just want say that they get two extra skills, proficiencies, or languages.

Dwarfs: For Nonmagical, it might be easier to phrase it as they can always add their proficiency modifier to saving throws against magic, unless they take an Arcane class.

Elves: For Age, you might want to say what they can live up to, even if almost none of them do. For instance, is a 100-year-old elf old, or have they merely lived a long time? For Endurance, you might want to specify if this counts against nonmagical heat and cold only, or if magical/psionic heat and cold is also resisted.

Muls: For Language, is literacy common? You might want to split reading/writing. Or better yet, have all characters as illiterate unless their background says they can write.

Aarakocra: For Size, they should probably weigh no more than 150-180 lbs., despite their height.

Thri-Kreen: In comparison to the other races, thri-kreen have a lot of powers. I suggest beefing up some of the other races to compensate. My suggestions are, humans: free feat; dwarfs: Powerful Build; elves: "Elf Agility" a la a tabaxi's Feline Agility; halflings: Stout Poison Resistance; half-elves: maybe a bonus to Deception; Gith: a choice of those psionics or the githzerai shield/detect thoughts abilities.
 

what about the place which like him far more?
Unfortunately, Germany seems to be the place where Wotan is most important. But there, there is next to no evidence.

The few stray remarks that get said, suggest.

Various tribal chieftains in today Germany embraced Roman culture wholeheartedly, styling themselves as Roman aristocracy, while sending their own tribal members into Roman armies.

There were Roman style sacred sites dedicated to Roman figures in Germany. But these were probably Romanized versions of local traditions. For example, Roman Hercules is probably a prestigious way to "worship" German Donar (cognate with Norse Thor) as kind of Roman god.

Similarly, Roman Mercury stands for Wotan.

Apparently Tyr (who is unimportant in Norway) was important in Germany. Tacitus appears to identify him with Mars, a god of war.

If one imagines Wotan as a ... "What if Mercury was the ruling god of Rome", what would that look like? One might not be too wrong.
 

Some nits:

Humans: For Adaptable, you might just want say that they get two extra skills, proficiencies, or languages.

Dwarfs: For Nonmagical, it might be easier to phrase it as they can always add their proficiency modifier to saving throws against magic, unless they take an Arcane class.

Elves: For Age, you might want to say what they can live up to, even if almost none of them do. For instance, is a 100-year-old elf old, or have they merely lived a long time? For Endurance, you might want to specify if this counts against nonmagical heat and cold only, or if magical/psionic heat and cold is also resisted.

Muls: For Language, is literacy common? You might want to split reading/writing. Or better yet, have all characters as illiterate unless their background says they can write.

Aarakocra: For Size, they should probably weigh no more than 150-180 lbs., despite their height.

Thri-Kreen: In comparison to the other races, thri-kreen have a lot of powers. I suggest beefing up some of the other races to compensate. My suggestions are, humans: free feat; dwarfs: Powerful Build; elves: "Elf Agility" a la a tabaxi's Feline Agility; halflings: Stout Poison Resistance; half-elves: maybe a bonus to Deception; Gith: a choice of those psionics or the githzerai shield/detect thoughts abilities.
Humans: The intention is that they get the skills, the tool proficiencies or language proficiencies, and the the background feature.

So a Human who is a Criminal and also an Acolyte would get: Insight, Religion, Deception, Stealth, Thieves Tools Proficiency, One Gaming Set Proficiency, Two Languages, and both the "Shelter the Faithful" and "Criminal Contact" background features.

That's 4 extra proficiencies (Two language, Two Tools) and the Background Feature, above and beyond the suggested 2 proficiency option.

Dwarves: Absolutely right. I should change that to be more succinct.

Elves: Sure.

Mul: Most races in this document do not get Literacy by default and only speak specific languages (With humans being able to choose two languages or literacy in a single language) the Mul literacy note was more about the flavor of Muls generally not bothering with script.

Aarakocra: Yeah, basically. Not sure -why- I felt the need to round everything to hundreds...

Thri-Kreen: Not a bad idea, at all, boosting the rest of the races up like that. Not 100% on Humans, though, since they're basically getting 4 proficiencies and an extra background feature.
 

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