Primitive Screwhead
First Post
For me, I would like a source book that can be used without major re-write of characters to make it work.
I would like to see four portions:
- ships, design and build, standard types.
- exploration and travel.. aka, window dressing to get from here to there. But information on speed and times, trade impact, etc.
- Chase mechanics that include PC choices that are 'naval' in flavor. Use of current, wind, differing types of ships, oars vs sails versus elemental powered.
- Adventures on the high seas... adventure seeds, encounter areas and hazardous terrain, and 'complications'. This portion can offer different styles of adventures. Maybe even talk air-ships, space-ships, or underwater ships?
Burrowing ships?
I do have 'Broadsides', a supplement that does an okay job... but it could be so much better. I look forward to getting a copy of yours to build on the ideas!
I would like to see four portions:
- ships, design and build, standard types.
- exploration and travel.. aka, window dressing to get from here to there. But information on speed and times, trade impact, etc.
- Chase mechanics that include PC choices that are 'naval' in flavor. Use of current, wind, differing types of ships, oars vs sails versus elemental powered.
- Adventures on the high seas... adventure seeds, encounter areas and hazardous terrain, and 'complications'. This portion can offer different styles of adventures. Maybe even talk air-ships, space-ships, or underwater ships?
Burrowing ships?
I do have 'Broadsides', a supplement that does an okay job... but it could be so much better. I look forward to getting a copy of yours to build on the ideas!