- Wounds and Vitality system
- Armor as Damage Reduction
- Skill and Feat based freeform magic system. Magic costs vitality points.
- A single class. All special abilities taken as feats. Magic, and special abilties cost vitality points to use. Class skills chosen at character creation.
- Base attack is replaced by a Skill for each weapon catagory.
- With armor providing damage reduction, each catagory of armor is replaced by a skill. Attacking becomes a contested skill roll of Weapon Catagory vs. Armor Catagory.
- Monsters treated no different from PC races where game mechanics are concerned.
- Alignment goes away...to be replaced by a sliding morality scale.
- Division and benifits of Arcane, Divine, and Psionic magic determined by feat trees.
- Called Shots
- Combat becomes a 3 second round and is slightly less abstract.
- Like Spycraft, you have Free actions, Half Actions, and Full Actions. Attacking is a half action, and even a 1st level character can attack twice as a full action.