AtomicPope
Hero
Having only short rests limits a lot of classes. Warlocks, Monks, and Wildshape Druids need their nap time. However, having a Bard, Sorc, or Wizard gives you access to the 3rd level spell "Catnap", which allows up to 3 creatures to take a short rest in only 10 minutes. TBH, the Bard covers so many "what if" situations in these types of tournament style games it's almost criminal not to include one in the party.
Bard College of Eloquence - Silver Tongue, Unfailing Inspiration, and Universal Speech just covered the social encounters.
Druid Wildfire - Wildfire Spirit is extra DPR, esp with Enhanced Bond and Spell List. Nature encounters are covered.
Cleric Twilight Domain - Eyes of Night is just too good, and they have good utility spells/abilities for exploration.
Paladin Oath of Devotion - The Aura of Devotion is an extremely powerful defense. Not to mention, Sacred Weapon is a big boost to melee.
Rogue Thief - Fast Hands, 2nd Story Work, Evasion, Expertise, they have the traps and terrain covered, and do good damage.
Lots of healing, and utility with two good damage dealing classes and a Rogue with Expertise in Stealth and Perception. The Wildfire Druid has some Wizard spells and a nice damage/healing boost with Enhanced Bond. I really wanted Circle of Shepherd but I feel they do better in long campaigns with lots of roleplaying and time to plan.
Bard College of Eloquence - Silver Tongue, Unfailing Inspiration, and Universal Speech just covered the social encounters.
Druid Wildfire - Wildfire Spirit is extra DPR, esp with Enhanced Bond and Spell List. Nature encounters are covered.
Cleric Twilight Domain - Eyes of Night is just too good, and they have good utility spells/abilities for exploration.
Paladin Oath of Devotion - The Aura of Devotion is an extremely powerful defense. Not to mention, Sacred Weapon is a big boost to melee.
Rogue Thief - Fast Hands, 2nd Story Work, Evasion, Expertise, they have the traps and terrain covered, and do good damage.
Lots of healing, and utility with two good damage dealing classes and a Rogue with Expertise in Stealth and Perception. The Wildfire Druid has some Wizard spells and a nice damage/healing boost with Enhanced Bond. I really wanted Circle of Shepherd but I feel they do better in long campaigns with lots of roleplaying and time to plan.