Lanefan
Victoria Rules
Nice.I've been homebrewing and tweaking 3rd edition for close to 15 years now, it's second nature to me at this point lol.
I was thinking more of having it take longer than just a few minutes to recover those used spells, regardless of the situation; in order to - in a way - kinda force them to slow down and take a break now and then rather than just plow through in one big run.No complaints so far, but they don't really have to keep track of anything. For spontaneous casters it's just an in-world timer where I let them know which slots to mark recovered as they go. For the prepared ones it's as simple as 'I'm preparing this spell' and then either it is prepared before something shows up or it's not.
As for the time scale, I presume you're thinking in the context of something like a Megadungeon?
I guess my tastes kinda cover both, in that I want a typical castle or crypt - assuming there's some hostile occupants - to take more than just a day or two to explore. I don't at all mind if they pull back and rest up for a night or even longer before trying another sortie into the place.Not a fan personally, when I run a dungeon it's small, like an organization's fortification (such as a realistically sized castle) or maybe an Indiana Jones sized crypt. A place where when there's pressure, the pressure Is On. Where it's basically There vs Not There rather than days of exploration.
But that all goes back to my style as a GM, where I don't want to be dealing with the details of a giant dungeon and the levels/floors and all that.
Megadungeons can be a blast but the players have to buy in hard to whatever the premise is for their PCs being there. Without that, it can quicky become a disaster.