Thurbane
First Post
At the risk of flying in the face of prevailing opinion, I think there is a lot of truth to your statement.der_kluge said:I was flipping through some WoTC books today, filled with the requisite prestige classes, feats, and all the other crunchy bits we've come to expect from those books.
And it struck me - the game has become more about "What" the PC is, versus "Who" the PC is. I had to beat this into the head of a former player of mine. When it came time to make a character, he'd instantly blurt out things like "ooh, I want to make a Warlock", or "I've got it! A whispergnome scout!" or "Can I play a stone child?"
"Wait a minute", I'd say, "you're going about this all wrong. Think about *who* you want to make first, and then figure out which class best represents that. Not the other way around."
Am I just a grognard, or have others encountered this phenomenon?
It is something that has always existed in D&D, but I find that the newest ruleset seem to somehow encourage this more. Which is funny, because the relative flexibility and wider range of newer rules compared to older editions means that it should actually be easier to make a character mechanically conform with an imagined ideal of what the character should be like.
I think that is the powergamer/videogame mindset that has crept into pen and paper RPGs of recent times. Not that there weren't always powergamers, just the the newest ruleset seems to more readily cater for them.
Naturally, all of these things are just my personal opinions, rather than immutable facts - feel free to take them or leave them as you see fit.
