Jdvn1
Hanging in there. Better than the alternative.
Yeah. For me, one can inspire the other.Whizbang Dustyboots said:Sometimes, of course, what and who are overlapping.
Yeah. For me, one can inspire the other.Whizbang Dustyboots said:Sometimes, of course, what and who are overlapping.
der_kluge said:"Wait a minute", I'd say, "you're going about this all wrong. Think about *who* you want to make first, and then figure out which class best represents that. Not the other way around."
I don't think it's that you're a grognard, since I think the true grognard's aren't always wrapped deeply into the "develop a fully detailed personality/history" aspects of the game. I think it's mostly that you have a sense of what you believe is the "right way" to play the game, and are committed to it.Am I just a grognard, or have others encountered this phenomenon?
der_kluge said:Am I just a grognard, or have others encountered this phenomenon?
der_kluge said:Am I just a grognard, or have others encountered this phenomenon?
nah, I've noticed it too and have been griping about it--though you put it in a more succinct way--seemed to me that the kind of player in Austin way back in the early 80s who had these tendencies also really preferred to play Steve Jackson's brilliant game Car Wars--which makes sense, because its all material build and not much personality or role-playing beyond cars smashing into other cars, exploding caltrops, and say hello to my little friend (laser gun), beeyatch!der_kluge said:And it struck me - the game has become more about "What" the PC is, versus "Who" the PC is. Am I just a grognard, or have others encountered this phenomenon?
der_kluge said:...the game has become more about "What" the PC is, versus "Who" the PC is.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.