Whatever happened to the 1st Edition Basic DND Mentality?

My DM usually allows us massive free will in a game...we can ATTEMPT anything we want, if it is something that will probably be fatal, he usually will warn us, unless he thinks we should know better. If we take his planned campaign too far off track, he'll gently and creatively coax us back onto the planned course. Stupid things make the game interesting. I have a character that STILL makes cameos in the game I play in up at school...a rather looney halfling with a rod of wonder...when I was actually playing him, we had this beautiful moment where the big, bad ass leader of the enemies leaped off his wyvern onto the boat we were on, landing right in front of good ol' Elree the Halfling, Elree grinned, pointed the wand, and activated it. I've never seen such a look of horror on the DMs face when he rolled the die to find out the effect. I still think he fudged the roll, which is understandable, because there was no way we should have been able to even think about challenging this guy. I think I went off topic, but still, its the stupid little things that probably won't work that make the game interesting. We have a thing called a Tomba Roll, because this one character, named Tomba, always came up with the hairbrained ideas that MIGHT just work, probably not, though, and always rolled a 1. Leaping out a window, grabbing the drainspout and sliding down...things like that. Yeah, it was unlikely to work, but who's to argue?
 

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In the old days....

This the best recap of the past times , to what I ever have seen. Yes, we have changed...as with the game. And yes, I do agree with some, that it was much simple back then, as I agree also, with those, that game system needed growth.

Life does not stand still...
 

Faraer said:
Codification over time is to some extent inevitable through pure accretion, so you have to be conscious of potential delimitation and ossification and work against them. The new D&D isn't on the side of the resistance.

With all due respect, and apologies to Mel Brooks, Harvey Korman, and Slim Pickens:

"Mr. Faraer, you use your tongue prettier that a $20 whore."

:D Sorry, could not resist.
 

dreaded_beast said:
I believe what I miss, was the whole feeling of being able to play a game where you could virtually do almost "anything" you wanted. ...but I still miss that feeling of "virtual freedom".
It's still just like that for us. 'Telling a story' does not equal 'railroading'.
 

No problem Joshua, I'm more concise than clear sometimes.
francisca said:
"Mr. Faraer, you use your tongue prettier that a $20 whore."
My pleasure. My, that first sentence was very latinate. I try not to do that, it just came out that way.
 

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