Angcuru
First Post
As opposed to sitting and staring at it for 3 and a half hours?francisca said:You can, if you can find the players, have your cake and eat it too.

As opposed to sitting and staring at it for 3 and a half hours?francisca said:You can, if you can find the players, have your cake and eat it too.
dreaded_beast said:While going through some of my old RPG books, I came accross my old Basic DND rulebooks, the red "Basic" set, the blue "Companion" set, etc. These are the ones that came out around the mid-80s and early-90s.
This brought back memories of my first DND games and campaign. It wasn't "story" driven and didn't have "character development", but these were some of the best times I had playing DND. I believe what I miss, was the whole feeling of being able to play a game where you could virtually do almost "anything" you wanted.
arnwyn said:This has changed? How come my group and I didn't get the memo!?
Interesting post. Two things - The game doesn't have to have any limits to it, the only limitations are those that the DM and players impose on it. This is fantasy role playing - you can do almost anything you want, regardless of the edition you are using.dreaded_beast said:While going through some of my old RPG books, I came accross my old Basic DND rulebooks...This brought back memories of my first DND games and campaign....I believe what I miss, was the whole feeling of being able to play a game where you could virtually do almost "anything" you wanted....
That's the DM being an ass. I'd say it's a DC 10 jump check, take 2d6 damage, then make a dc 20 ride check (ie - mount as free action), then you can ride off.MarauderX said:I agree that a lot of the imaginative qualities have disappeared as the rules have become more defined.
I have run into this alot:
PC1: I want to jump over the railing of the balcony and land on the horse below
DM: Make a jump check to clear the railing, DC=15. Make a charge attack on the horse with a -4 penalty. Then make a modified grapple attack on the horse, you have to beat a 35 or else it bucks you off. Now make a Ride check, DC=65.
Grapple check (with an AoO), then another grapple check. However I agree that there's a lot of feats out there that are really dumb - because they represent combat maneuvers that shouldn't be restricted.Or:
PC1: I want to pick the guy up and throw him into the flaming sphere next to me.
PC2: You need the Power Throw feat to do that. Or Great Throw, but you won't have the prereqs for it, being only at 2nd level. You will sustain an AoO at the minimum to even grab him. Nope, no way. You gotta plan ahead for those things and show that you have the prequalifying feats and skills before you do 'craaaazy' things like tha-
PC1: Oh. Well, I just attack then.