ProgBard
First Post
Thanks! Do we have anything saying the same about the early days of Greyhawk?
Not AFAIK, but per my previous, I don't think we need it.

Thanks! Do we have anything saying the same about the early days of Greyhawk?
They are only inherently unreliable the extent that every man, woman and child who has ever lived is unreliable. That level of unreliability is not what it means to use Unreliable Narrator. Unreliable Narrator is for situations where the narrator is crazy or otherwise much more unreliable than usual. To use it the way you are using it renders it meaningless. What is unreliable narrator vs. other types of narration when every narrator unreliable?
I disagree. By making the narrator a sage or expert in the field, you are granting that person extreme reliability on the subject. Can a sage or expert be wrong? Yes. Is it likely? No. It doesn't qualify as Unreliable Narrator.
Bah. I have to leave for work now and I'll probably forget about this link. I'll try to remember it![]()
In the case of FR one could, I suppose, answer this in about 10 different ways, depending which version of FR one is using for one's game (and is thus basing their canon on). Further, it would depend on whether one considered the setting's creator or its current owner as the final arbiter.Serious question... does this change the minute someone else becomes the owner of said setting?
Question everything. Get a second opinion. Find a different narrator and see if the story holds up. Or best of all, go out into the field and see for yourself....An unreliable narrator is one of the tools that a DM or author can use and on the other hand when you are trying to detail exactly what Characters are seeing and experiencing to the Players you probably want to be as accurate as possible. So that means you would use it sparingly or the Players are just going to be second guessing everything.
Depends. If they deal with lots of NPCs over time and only one or two turn against the party, the overall loss of trust should be minimal unless your party is really paranoid. If the only NPC they ever meet turns against them, however, you've dug a hole for yourself as DM.For example the NPC "friend" that turns against the Party. Seems like a reasonable thing to happen right? But good luck getting the Party to trust any of the other NPCs after being burnt by one of them.
In the case of FR one could, I suppose, answer this in about 10 different ways, depending which version of FR one is using for one's game (and is thus basing their canon on). Further, it would depend on whether one considered the setting's creator or its current owner as the final arbiter.
This is an issue with Greyhawk in particular, where there was a deliberate (hostile) attempt by later owners to change or invalidate the creator's canon. Which one do you go with? Do you just take an average? Do you take the stance that because they can't agree there is no real canon, and do whatever you want?
In other words, there's probably not a hard-and-fast answer to your question - it'll again come down to each person's particular point of view.
My own view is that where there's a canon conflict between a setting's creator and a later owner, I'll default to the creator's version unless for some reason it seems batdung crazy to me.
Lanefan
If I cared about it, which I mostly don't. I see canon as just another bunch of guidelines to use when designing a game, and if what I do violates someone else's preconceived notion of how that setting works...well, tough. Same goes the other way - if my preconceived notion of Greyhawk has two moons and my DM adds in a third one made of Swiss cheese, so what?Okay so given this... it seems there are things you would and wouldn't consider canon...
At a guess I'd say it's that you care about setting canon - what it is, what it isn't, its preservation, etc. - far more than I or some of these other people do. Canon isn't sacred...and thinking about it, 'canon' is probably a bad word to be using for it as it implies a certain sacredness or carved-in-stone-ness. 'Lore' is much better; as lore, when passed down through the ages, gains a certain amount of built-in inaccuracy which is very handy from the design point of view as it can be safely messed with.so I'm unclear on how me expressing my opinion and explaining it as to what I consider canon is any different and yet I'm accused by <people> of trying to exclude, judge, etc. even though I've been quite careful to state it's what I consider canon. What's the difference (excluding criteria) here?
Question everything. Get a second opinion. Find a different narrator and see if the story holds up. Or best of all, go out into the field and see for yourself....
Narrator: "There are two moons. One is large and has an 80-day cycle; the other is smaller, on a 20-day cycle, and goes 'backward' across the sky."
PC Wizard (player making stuff up on the fly): "And what about the third one?"
Narrator: "Third one? There's no third moon!""
PC Wizard: "My trainer told me there's a third one that you can't see; the only way to notice it is when it blocks out the stars on its way across the sky."
Narrator: [...]
Here the player has opened the door for the DM to chuck in a hidden third moon if she likes, or to decide the wizard is out to lunch, or whatever.
Depends. If they deal with lots of NPCs over time and only one or two turn against the party, the overall loss of trust should be minimal unless your party is really paranoid. If the only NPC they ever meet turns against them, however, you've dug a hole for yourself as DM.
Lan-"messing up canon is not just the DM's purview, players can do it too"-efan
At a guess I'd say it's that you care about setting canon - what it is, what it isn't, its preservation, etc. - far more than I or some of these other people do. Canon isn't sacred...and thinking about it, 'canon' is probably a bad word to be using for it as it implies a certain sacredness or carved-in-stone-ness. 'Lore' is much better; as lore, when passed down through the ages, gains a certain amount of built-in inaccuracy which is very handy from the design point of view as it can be safely messed with.
Lan-"spinner of tales, weaver of yarns"-efan
Still, it's worth trying once...and if by sheer luck you blunder into the DM already having had ideas for a third moon you're set. If not, if nothing else you've stirred the pot a little and given everyone some food for thought.Sure and on the other hand you have DMs that choose what races and classes the Players can use so what is the chance the DM is going to let there be a PC created hidden third moon?
Perhaps, but there's no harm in trying.Probably as much chance as that little old lady that needs help in the woods actually being a little old lady that needs help.
If I'm stabbing my players in the back my jail sentence will outlast the game by a wide margin.Well that is human psychology right? You think you have a great story and then it turns out that Players dont like getting stabbed in the back for the sake of a good story.
True. The issue here seems to be more one of whether or not it's allowed to survive contact with the DM.No canon survives contact with Players.